Eternal Silence mod released

Sulkdodds

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Eternal Silence is out! Departing from the launch bay at 12:01 am yesterday morning, this ambitious space combat mod, in which players battle for supremacy in their fighter ships before landing and shooting each other in the head, is now available for download! Click here or click the picture for mirrors.[br]
[br]If you're not sure, take a look at the trailer, or check out the Etermal Silence website. GOGOGO!
 
Lately I haven't been able to play my favourite mods due to the fact that I don't have episode 1 (which apparently comes with some engine updates) , will it be the same for this mod??
 
It's looking very good so far.
A very talented team with a cunning solution for the limitations of the valve engine.
And of course you can play this mod without having episode 1 (like me) :)

Monk.
 
Its needs some work, like any other mod at first release but its amazing for a beta! Good job guys, I love it!
 
Is it just me, or is steam really slow lately. My connection is 10mbit (1100kB/s effectively), but steam never reaches above 250kB/s. I've tried every option for connection speed but nothing really helps. Setting it to DSL/cable > 2M seems to work the best.

But I can remember downloading from steam with over 1mB per second :(
 
Lately I haven't been able to play my favourite mods due to the fact that I don't have episode 1 (which apparently comes with some engine updates) , will it be the same for this mod??

This mod requires SDK Base to be isntalled, which might be the case for those other mods that require Episode 1. Who knows
 
A very talented team with a cunning solution for the limitations of the valve engine.
Such as?

And what's this about needing Episode 1 to play it? I wasn't aware that Episode 1 had any sort of exclusive engine updates. What's the go there?
 
Hmm, the trailer didn't get me excited (space ship shooting with colourful... balls ftl :/), but I'll give it a go. Downloading now.

Judging by the trailer, the mod could use some more... shinyness and generally eye-candy.

I'll post actual game impressions later.
 
Hmm I don't like the flightcontrols. If they tweaked it a little it could be much better for aiming. I prefer having mouseX as roll and mouseY as pitch. But like that it's impossible to easily aim left and right a little when you're attacking from a distance (doing so with the keyboard isn't precise enough). If they tweak it so that rolling with the mouse also has a little yaw at low aiming speeds, it would be a ton better.
 
I was referring to the limited outdoor mapsizes of the Valve engine for these kind of mods. The team has found a way to make it look huge: they just shrink everything else within the limited space available.
Oh and "The Brick": you are trying to play a spacemod with a mouse, that's like swimming with a bycicle :p
 
I was referring to the limited outdoor mapsizes of the Valve engine for these kind of mods. The team has found a way to make it look huge: they just shrink everything else within the limited space available.
Oh and "The Brick": you are trying to play a spacemod with a mouse, that's like swimming with a bycicle :p
?
who are you and why are you here
 
Is it just me or is the text REALLY really hard to read in this game?
 
This game rocks, I love it, but I m yet to find a way to kill someone with those weapons, for some odd reasons I just cannot hit anything no matter how sturdy I am, which is a reason why everybody uses flamethroweres I guess.
 
I was referring to the limited outdoor mapsizes of the Valve engine for these kind of mods. The team has found a way to make it look huge: they just shrink everything else within the limited space available.
Oh and "The Brick": you are trying to play a spacemod with a mouse, that's like swimming with a bycicle :p
Afaik, thats what valve have always recommended. Various mods have always (even in HL) used different scales. As such, its just what you have to do if you want large spaces.
 
It was much, much harder doing it for HL though. I still have nightmares.
 
I was referring to the limited outdoor mapsizes of the Valve engine for these kind of mods. The team has found a way to make it look huge: they just shrink everything else within the limited space available.

Cool. Does that work just as well? Just shrink everything down & BINGO! You've got a bigger space to work with? HL2's maps are very restrictive & it would be good if there were a way to allow for more room. Episode 2 looks like it has much more open spaces but I wonder just how expansive they will be? If you think of most FPS's of recent years HL2's environments, whilst being some of the best in terms of looks, are unfortunately some of the most restricitive in terms of their size leading to a game that feels more on rails than a lot of other FPS's. If you compare HL2's maps to the exterior areas of something like Far cry the game feels extremely claustrophobic. This is one of my main critisim's of the Source engine.
 
They actually use a mixed-size hybrid setup. The on-foot sections are normal-size - the space stuff is all at 1/16 scale. Then they use a clever bit of trickery to fix up the transitions between the two. Cunning.
 
The text is hard to read for me too.

How do you non-invert left and right for aircraft?
 
They actually use a mixed-size hybrid setup. The on-foot sections are normal-size - the space stuff is all at 1/16 scale. Then they use a clever bit of trickery to fix up the transitions between the two. Cunning.

That's what I thought they must have done, but I couldn't figure out a way they could have done it.
 
The text is hard to read for me too.

How do you non-invert left and right for aircraft?

Go into the controller options and you can choose wether or not to invert the axis.

Anyone know a way to make the text bigger or more clearer, like a console command?
 
Does this run on the source engine? It looks like 1.6 to me.
 
1,6 what? CS? Interesting I didnt know there was a CS Engine 1.6. And no it doesnt look like Half Life 1, really. Look up some old HL1 screens and compare.

The shrinkage for space works really well but it also makes textures "uglier" as they are still normal size and needs to be redicolously high resolution to look "normal" when you are that small. Which can be seen on the astroids, but i think those are quite temporary. At least thats how i understand the limitations of the shrinking.

Anyway the mod is just awsome except for some balancing issues and crashing servers (using a bug with the transition thingy can crash the server which some morons have found out and now crashes a few servers just out of spite). The space flight feels very solid and even better than many space sims i'v played. Especially like the Newtonian (free) flight mode. Infantry could use some work, its too fast paced imho, but thats just my personal taste. I prefer slower more tactical gameplay for infantry with more distinct roles for different classes and wepons. Other than that its a very strong first release and looking forward to what they have in store, such as Gunships for boarding parties and whatnot
 
1,6 what? CS? Interesting I didnt know there was a CS Engine 1.6. And no it doesnt look like Half Life 1, really. Look up some old HL1 screens and compare.

The shrinkage for space works really well but it also makes textures "uglier" as they are still normal size and needs to be redicolously high resolution to look "normal" when you are that small. Which can be seen on the astroids, but i think those are quite temporary. At least thats how i understand the limitations of the shrinking.

Anyway the mod is just awsome except for some balancing issues and crashing servers (using a bug with the transition thingy can crash the server which some morons have found out and now crashes a few servers just out of spite). The space flight feels very solid and even better than many space sims i'v played. Especially like the Newtonian (free) flight mode. Infantry could use some work, its too fast paced imho, but thats just my personal taste. I prefer slower more tactical gameplay for infantry with more distinct roles for different classes and wepons. Other than that its a very strong first release and looking forward to what they have in store, such as Gunships for boarding parties and whatnot
Well, I was only looking at the video. I have yet to actually play the game.
 
Hmm I don't like the flightcontrols. If they tweaked it a little it could be much better for aiming. I prefer having mouseX as roll and mouseY as pitch. But like that it's impossible to easily aim left and right a little when you're attacking from a distance (doing so with the keyboard isn't precise enough). If they tweak it so that rolling with the mouse also has a little yaw at low aiming speeds, it would be a ton better.

You can actually change your controll settings. Fool around with the mouse sensitivity. Aiming in space is just like every other FPS. It just takes a moment to get used to it, but thats the beauty of it: working in your flying skills :)
 
You can't tweak your roll to have yaw at low speeds. If you want to aim a wee bit to the left or right, you have to roll your ship 180° and pitch up, or use yaw on the keyboard, but it's too fast and not smooth at all.
 
The strafe a little sideways to aim at long distances? Though its not like you can shoot long distances, 1km being max range for guns which means you will soon be very close and twirling around each other. So I dont really see the problem, and you could always use yaw on the mouse and roll on the keyboard :p

But everyone has preferences ofcourse, but so far the space flying is very solid
 
The shrinkage for space works really well but it also makes textures "uglier" as they are still normal size and needs to be redicolously high resolution to look "normal" when you are that small. Which can be seen on the astroids, but i think those are quite temporary. At least thats how i understand the limitations of the shrinking.

No, reducing model scale has nothing to do with texture quality. The textures end up occupying the same amount of space on your computer screen and are untouched quality wise. Trust me, I've already reduced the scale for Empires, and everything looks the same. My guess is their textures are just lower resolution for the majority of the people with old computers.
 
so

fun or not fun? i always said this mod would be the shizznitt, what ya'll think?
 
Spacecombat is absolutely excellant.

Great-****ing-job. :)
 
Tried it for awhile... Never saw an enemy... Ones got to the hangar door... And thats about it. Couldn't read the texts cause they were all ****ed up. So what did i get from this game? Well it has lag and bugs. Gonna skip the next couple of betas...

I wonder why the teams just won't start releasing their mod from the first pre-playable build? That way the mod would be tested on a vast amount of settings and must bugs would be fixed out and gameplay suggestions could be handed over right from the start... Well I guess it's thetime for the cross-breeded closed door five-man tester teams nowadays :/
 
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