A
Azlan
Guest
Generally speaking, when I am sifting through all of the modification updates I recieve, the ones that show off coded and newly designed models are the ones that get me the most excited. Map screenshots are okay by themselves depending on the quality, but other mods should take a note from Eternal Silence. They are showing off models, weapons, and maps during an actual in-game shot, which means they are far in development. [br][br]Eternal Silence takes place in deep space, putting the player in the hands of either the United Terran Forces or the Neo Galactic Militia. The developers plan to implement their battles in various ways, such as:
From the looks of the shots, it appears as if they have the Stealth aspect coded, and they have told HL2.net that they have begun coding Deep Space. [br]</br>To find out more about Eternal Silence, go to their website.
- Large scale battle between Capital Warships with Open-Ended game play, allowing multiple outcomes. [br]</br>
- Fast and Furious dogfights between Fighters in the air. Protect your fellow bombers as you escort them to deliver a powerful payload against the enemy’s warship. [br]</br>
- Strategic planning of critical strikes. Issue orders to your wingmen and bring down the enemy’s critical systems with your heavy bombers. [br]</br>
- Stealth. Infiltrate your enemy and commence special operations from within, allowing the possibility of boarding the ship without requiring brute force. [br]</br>
- Action-Packed ground battles. Seize decks of your enemy’s ship, controlling or disabling their power, navigations, weapons, etc. Fight off the enemy and work as a team, fulfilling the role of one of many classes with an array of unique weapons at your disposal. [br]</br>
- Decision making. Control almost every aspect of the ongoing battle as your ship’s Captain. Indirectly control defensive and offensive systems, waves of fighters and bombers, and plans of attack. Your decisions impact the outcome of every battle.
From the looks of the shots, it appears as if they have the Stealth aspect coded, and they have told HL2.net that they have begun coding Deep Space. [br]</br>To find out more about Eternal Silence, go to their website.