Edcrab
Veteran Incompetent
- Joined
- Aug 3, 2003
- Messages
- 2,388
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This is a well known fact but really gets to me sometimes. I know true perfection is impossible, but why do such great games have mind-bogglingly pointless difficult/boring/unstable (or somehow all three) points that often lower their overall calibre?
Take Half-Life. I hated Lamda. I hated the teleporter puzzles. I got used to jumping in Xen (more or less... urrgh) thanks to quicksave, but I could've gone without it.
Take Medal of Honour. I see it as overrated but certainly solid, and I thought the ending was a wee bit lacklustre (I actually quite liked HL's compared to some people... very mysterious.) I thought the infamous Sniper Alley was pure idiocy.
KotoR, one of the best RPG's ever, had to have a sequence where you walk very slowly in an atmospheric suit after completing a repetetive (albeit simple) puzzle.
Put simpy... WHY?! What posseses developers to put these moments in? Are they missed in play testing? Do they genuinely believe players will enjoy them? Or have they all signed a top secret document dictating that they won't produce a game so incredible so that some shady intergalactic super-corporation's massive Artificial Reality Simulating Emulator (ARSE for short) will be instantly voted the best game ever?
There must be some reason. Right...?
Take Half-Life. I hated Lamda. I hated the teleporter puzzles. I got used to jumping in Xen (more or less... urrgh) thanks to quicksave, but I could've gone without it.
Take Medal of Honour. I see it as overrated but certainly solid, and I thought the ending was a wee bit lacklustre (I actually quite liked HL's compared to some people... very mysterious.) I thought the infamous Sniper Alley was pure idiocy.
KotoR, one of the best RPG's ever, had to have a sequence where you walk very slowly in an atmospheric suit after completing a repetetive (albeit simple) puzzle.
Put simpy... WHY?! What posseses developers to put these moments in? Are they missed in play testing? Do they genuinely believe players will enjoy them? Or have they all signed a top secret document dictating that they won't produce a game so incredible so that some shady intergalactic super-corporation's massive Artificial Reality Simulating Emulator (ARSE for short) will be instantly voted the best game ever?
There must be some reason. Right...?