Evochron Renegades

Lucid

The Freeman
Joined
Dec 1, 2004
Messages
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I believe I just found what might be the best space game I have ever played.
I'll just let the game's huge feature list do all the talking.
# True freeform gameplay without plot restrictions, conditions, or limitations. Experience ultimate gameplay freedom and play the game the way you want to.


# Diverse gameplay choices and activities far beyond just combat and trading. Design and build a ship for speed, then compete in races for quick credits. Install a tractor beam that can be used to clean large solar arrays. Recover particles from stars and emissive nebulae, convert them into fuel, then sell the fuel for a large profit. Clear shipping paths of asteroids. Recover lost items and return them to nearby stations. There are many ways to make money and advance in the game.


# A vast seamless universe that lets you fly anywhere without loading screens or sudden environment flipping. Fly from planet to planet, star to star, solar system to solar system seamlessly.


# Interactive training mode to provide the necessary basics for flying your ship, managing its systems, and surviving in combat.


# For the first time in the series, join other players in cooperative contract objectives with the new enhanced multiplayer mode and share in the rewards.


# Unified gameplay architecture lets you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.


# Clan ID linking system lets players establish their indicated threat levels with other players in multiplayer. Players sharing a common ID in their callsigns are linked together as friendly contacts while different ID's are indicated as hostile.


# Challenge other players to multiplayer ship-vs-ship races and place the race course where you want in space.


# Seamless planet descents that can include weather effects such as rain, snow, and turbulence. Explore planets for hidden benefits, trade at city stations, mine their surfaces for valuable materials, or hide in their atmospheres... they are an important part of the game's interactive universe.


# New ship-to-ship trading and cargo system. Ship and trade weapons, upgrades, and equipment in addition to commodities. You can even load items from your cargo bay onto your ship, letting you carry more weapons, upgrades, and equipment beyond what you can install on your ship.


# Customizable universe that lets you move objects in space, replace them, remove them, and change the local environment.


# New high detail 3D cockpit with tiltable gauges and enhanced structures.


# Enhanced 3D game engine with new effects, objects, textures, and performance.


# Dynamic economy with realistic variable item availability.


# Beam weapons, a new class of cannons, are available for the player's ship in addition to traditional particle cannons and secondary weapons.


# Explore for hidden commodity and weapon storage containers which offer free reloading, upgrades, and other valuable items.


# Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.


# All new Shipyard lets you design and customize your ship for the role you want to play. Optimize your ship for defense, exploration, combat, racing, or transporting... the choice is yours. You can also position and scale each component to give your ship a unique appearance.


# No required trade lanes or warp gates to hold you back. The game's universe is yours to explore with an open space navigation system and built-in jump drives. Optional warp gates are available for faster long distance travel and you can also install new gates in desired locations with the game's customizable universe.


# Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.


# Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.


# Quick one-key access to jump drive navigation and inventory management. You control all system travel and inventory decisions right from the cockpit.


# Explore the game's massive universe with several secret locations to discover, hundreds of planets, and many unique objects/obstacles to encounter including black holes, asteroid caves, wormholes, and stars. Create your own custom systems to further populate the Evochron universe.


# Clue-based integrated story you can continue at virtually any time. Follow the beacons, solve the clues and voyage through many systems in a quest to discover the mystery of what happened to the Renegades. Players who take on the challenge of the story quest and succeed will discover a very beneficial feature.


# Supports keyboard, mouse, gamepad, and joystick flight control. Use the controls you prefer to play the game. Force feedback control is also supported.


# Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

tl;dr?
EXPLORE TRADE BUILD RACE HIDE CUSTOMIZE FIGHT HIRE
MINE TRANSPORT HUNT PROTECT NEGOTIATE SPY CONQUER

Seamless transitions onto planets, full ship customization... you can do anything you've ever wanted to do in a space combat sim.

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Heres
the homepage for it, there's a demo for it and everything.
I'm thinking of dishing out the money for the full version.
 
I'm a huuuuuuge fan of the X series. I love space games. A few details for this game sound intriguing. A few questions I'd have to ask before even considering this one are:

Can you own and operate massive fleets of ships? -- Doesn't sound like it... that would be a deal breaker for me.

I see there is trading, but can you build massive corporations with hundreds of factories? -- The fact they dont' really talk about trading details leads me to believe the trading aspect might be on the simple side despite "Dynamic economy with realistic variable item availability."
 
Tried it, love space games. Think I'll try it again. Don't understand why he hasn't added normal maps, making them is pretty easy compared to normal texture work. This guy seems to be non-fail version of Derek Smart. Oh no, I said his name, now he'll come! :(
 
I'm a huuuuuuge fan of the X series. I love space games. A few details for this game sound intriguing. A few questions I'd have to ask before even considering this one are:

Can you own and operate massive fleets of ships? -- Doesn't sound like it... that would be a deal breaker for me.

I see there is trading, but can you build massive corporations with hundreds of factories? -- The fact they dont' really talk about trading details leads me to believe the trading aspect might be on the simple side despite "Dynamic economy with realistic variable item availability."

No idea on the fleet of ships thing, you basically lone wolf in the demo... the idea isn't to command a fleet of ships really.

It's a space exploration game where you define your role(s) in the world.
 
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