Exploding func_physbox?

  • Thread starter Thread starter Rhino
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Rhino

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any one know how to make a Exploding func_physbox becasue i cant work out how ;(
 
Faking it is one way. Parent explosions to the box and when they activate make the box disappear shortly after. Maybe spawn some scrap afterwards for effect?
 
func_breakable - Put an env_explosion in front of it, then trigger it.
 
are yes, thanks for that.
But now i have the explosion, as its a CSS map when i partner the explosion dont work. Its a stupid bug thats in css that manny ppl have came accross in diffrent areas. I have so far tryed to partnet the exsplosion to some sparks and then constrat the sparks to the rock but that dose excatly the same as if i was just to constraint the exsplosion to the rock witch is it dont move. Im going to try a few other methods but have you got any idea?
 
I'm pretty sure you can make a func_physbox explode when it gibs - I thought I saw the option in there when I was browsing through.
 
yea there is the option, thats what i tryed before i first did this topic to see if i was doing it wrong but i think it just dont work but i might be wrong.
 
The long way of parenting one object to another is with a logic_measure_movement entity. It works in CS:S.
 
are yues, i did try once using that but i configered every thing wrong on it :rolleyes:

Now i have my exsploding rocks fully working thaks all :cheers:
 
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