Extensive new Call of Duty 2 preview

good find,its from pczones preview i think,theres a pczone logo at the bottom

pls tell im wrong that they didnt say they're not including ragdolls,surely thats bolox,they musta meant they're not including a detailed physics system like hl2 but will have ragdolls
 
Aw man, thats gonna suck if they don't add in ragdolls. Why wouldn't they?
 
satch919 said:
Aw man, thats gonna suck if they don't add in ragdolls. Why wouldn't they?
yeah i found it strange too,surely its blx
 
I get the impression he was referring to the "tossed through the air" comment more than the actual ragdoll comment.
 
SFLUFAN!! How the hell are ya man? Its been a while! :)
 
Hi ya Satch - good to see you!

I've been fine - and yourself? :)
 
Lookin' mighty fine, this is. Wahey.
 
SFLUFAN said:
Hi ya Satch - good to see you!

I've been fine - and yourself? :)


Oh, Im doing very well thank you! Do you still post over at IGN?
 
I believe that the no ragdolls is true. I mean, if they animate everything on their own they can control it themselves, and if you maybe got blown through the air by a tank, but still lived, then it would cause problems. Right now with Havok and other engines, when a model goes into the ragdoll state, it must stay in the ragdoll state, because it would have to do a bunch of calculations to figure out how the model could stand up and make it look good. Havok 2 has the feature were you can go to/from ragdolls though.

Also, it allows them to do those scripted sequences where you see a soldier lying there holding himself from a bullet wound, and then he just dies... It would look sooo awkward if it did that litlte scene, then he died and all of a sudden he was rolling down the hill and he laid in wierd positions... And that's actually probably the final thing. The wierd positions. Recent advancements have gotten ragdolls to look pretty good, but when you are going for realsim, you don't want any goofy poses to ruin the game.

I'm sure ingame you won't even notice, bodies will still fly and such. If there is ragdoll, I wouldn't object to it though, but I could understand why they don't want to put it in.
 
For Havok 3,
Building upon Havok's pioneering rag-doll simulation capabilities, Havok Complete enables fallen characters to seamlessly get back up again, while responding to uneven terrain and dynamics obstacles with surprising realism.
 
Sounds pretty good to me. I think going without ragdolls is the smart thing to do in a war game. Makes me wanna play COD again :D
 
thats just laziness, i wish they would keep up with the times.

if i wanted no ragdolls, i'd go back to play CoD itself. (awesome game tho)
 
KoreBolteR said:
thats just laziness, i wish they would keep up with the times.

if i wanted no ragdolls, i'd go back to play CoD itself. (awesome game tho)

So many ragdolls look unrealistic. Almost every time somebody gets blown up they go cartwheeling into the air or keep an odd lifeless pose as they fly through the air. They always slide around oddly on the ground too. There's always clipping issues and weird glitches. Ragdolls feel more unrealistic to me than an animated death. All I want is for the dead bodies to slump against something when they die like they do in MGS2 & 3. When you drag a dead body to a wall they'll be propped up against it, but the game doesn't use ragdolls. It feels realistic. Look at Halo 2, when you snipe someone in the head lots of the time they'll do a backflip and land on their stomach...how lame is that? I'd definitely prefer realistic animated deaths.
 
AmishSlayer said:
So many ragdolls look unrealistic. Almost every time somebody gets blown up they go cartwheeling into the air or keep an odd lifeless pose as they fly through the air. They always slide around oddly on the ground too. There's always clipping issues and weird glitches. Ragdolls feel more unrealistic to me than an animated death. All I want is for the dead bodies to slump against something when they die like they do in MGS2 & 3. When you drag a dead body to a wall they'll be propped up against it, but the game doesn't use ragdolls. It feels realistic. Look at Halo 2, when you snipe someone in the head lots of the time they'll do a backflip and land on their stomach...how lame is that? I'd definitely prefer realistic animated deaths.
metal gear does use ragdolls no?i mean shoot someone in the arm in metal gear and their arm will fly backwards and it'll be injured,shoot both arms and the wont be able to hold their weapon but i guess those are animations so i guess your right,as long as the bodies dont clip through walls etc im happy
 
Minerel said:
For Havok 3,

Ugh yes sorry :p I put Havok 2.. I meant Havok 3....

jimbo118: You are right, those are animations.

I've lived without ragdoll for years, and being without ragdoll for CoD2 is fine for me! I have no complaints, sometimes it makes the deaths feel more real, because it takes more than just limbs flying to make it look like a death.
 
jimbo118 said:
metal gear does use ragdolls no?i mean shoot someone in the arm in metal gear and their arm will fly backwards and it'll be injured,shoot both arms and the wont be able to hold their weapon but i guess those are animations so i guess your right,as long as the bodies dont clip through walls etc im happy

I like how you answered your own question :D

That's the way I like it done in games. I liked how they'd get blown back and wouldn't be able to use that arm or their radio if you shot it etc. The way you drag bodies around feels very real too how their torso is angled when you are dragging them around a corner or something.

Realism but not completely physics-based is how I like it. Ragdolls are just bodies left at the mercy of the laws of physics and it never seems to look right to me. MGS2 could've used more death animations for mercs getting shot in the head though. They always had the same one.
 
AmishSlayer said:
I like how you answered your own question :D

That's the way I like it done in games. I liked how they'd get blown back and wouldn't be able to use that arm or their radio if you shot it etc. The way you drag bodies around feels very real too how their torso is angled when you are dragging them around a corner or something.

Realism but not completely physics-based is how I like it. Ragdolls are just bodies left at the mercy of the laws of physics and it never seems to look right to me. MGS2 could've used more death animations for mercs getting shot in the head though. They always had the same one.
yeah i tend to answer my own questions alot,guess i 4get other people are gona read it :rolling: ,anyway yeah i know what you mean about dragging the bodies etc,if you turn direction the corpse will too,also yes i agree about the headshot aswell,its always the hand out pose and smack!face in the ground,also they scream when shot in the face which shoudnt be,they do it in mgs 3 too :upstare:
 
ragdoll physics are the best thing since.....................uhhhhhhh............Half-life!!!!!!
 
Iced_Eagle said:
I believe that the no ragdolls is true. I mean, if they animate everything on their own they can control it themselves, and if you maybe got blown through the air by a tank, but still lived, then it would cause problems. Right now with Havok and other engines, when a model goes into the ragdoll state, it must stay in the ragdoll state, because it would have to do a bunch of calculations to figure out how the model could stand up and make it look good. Havok 2 has the feature were you can go to/from ragdolls though.

As you stated, the newer Havoks support this feature, which has all ready been displayed in the new BF2 videos. There is no reason why it cannot be in CoD2, and I only see it as a stupid decision.
 
If it ruins the experience though of having awkward looking models, and not having complete control, then I sould think it would be best they left it out.

I mean honestly, of ever rag doll I've seen, not one of them looks real enough. Having limbs be affected by gravity cannot be defined as "looking real" and because CoD2 is a simulation, they want as much realism as possible. As long as the models don't clip through walls or such, I would be fine.

Trust me, you probably won't even realize that there won't be rag doll in-game.

Remember the whole fiasco a while back how HL2 wouldn't have "dynamic break points" where things like wood would only break at certain points? Everything thought it would look _terrible_ in-game, but I bet you didn't even notice it ingame ;)

Infinity Ward know their stuff. They won't screw it up I hope :) I have faith in them.
 
Bleh, the lighting looks terrible in the african missions. It looks like the clothing is plastic. Otherwise it looks great, I was a big fan of the first one.
 
Remember this thing is pre-alpha :) Things will be improved and such. Things are also maybe placeholders (I hope some of the things in the screenshot are at least)

The volumetric smoke looks GREAT though, kick-ass stuff :)
 
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