F4U - WW2 Fighter

ChrisArt

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Work in progress

Render2F4Uwip.jpg
 
Looking very good, that's my favorite fighter of WW2. But are you sure the prop has 4 blades? Most pics I see only have 3.
 
pretty good bro , keep it up. My old highschool teacher use to work on the canopy for that airplane.
 
Originally posted by ductonius
It looks like a corsair, or at least its trying to be one, but since its a WIP thats alright

F4U = Corsair
 
Originally posted by Gashtar
F4U = Corsair

Thanks. I figured that out 15 min 1 sec after I posted, but of cource, it was too late.
 
Originally posted by ductonius
Thanks. I figured that out 15 min 1 sec after I posted, but of cource, it was too late.

Hehe, hate it when that happens.

Anyways, nice model chris, whats it for?
 
you might use some more poly's on the wings to smooth it out. otherwise, it looks bombsweetastick :) I would crap my pant's if I saw that thing flying at me
 
the smoothness in the wings comes with the skin and meshsmooth wich is the final touches
 
you can adjust your smoothing groups so your renders don't look so blocky though...

I would just add the front door cover of the gears to give it a little more detail. An underside shot would be nice to see the well wells and gear detail. From what I can see not bad...

I was going to comment on the gear being so close together...since that are really on the lowest point of the gull wings...but the last pic looks like you have that figured out...

a more conventional (non wireframe+smooth) render would be nice...
 
if you look at all his posts he leaves them kinda faceted. It's kinda his calling card i would imagine. as always Chrisart that some incredible work. Your definatley one of the best low poly modelers i've ever seen.
 
Originally posted by SensesFail
you can adjust your smoothing groups so your renders don't look so blocky though...

I would just add the front door cover of the gears to give it a little more detail. An underside shot would be nice to see the well wells and gear detail. From what I can see not bad...

I was going to comment on the gear being so close together...since that are really on the lowest point of the gull wings...but the last pic looks like you have that figured out...

a more conventional (non wireframe+smooth) render would be nice...

Just to answere these: Those arent renders, its viewport models, if I meshsmooth it and render it youre gonna see a difference. But I dont do that until I texture the model.

Gear details are just a couple of boxes, details comes with textures.

Yeah the plane would have tipped over if I hadnt found that error lol



HiroProtaganist
if you look at all his posts he leaves them kinda faceted. It's kinda his calling card i would imagine. as always Chrisart that some incredible work. Your definatley one of the best low poly modelers i've ever seen.

Thanks for the nice words, I do my best.
 
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