VictimOfScience
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- Feb 24, 2005
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Ugh. Just when I thought MAYBE Peter had learned from the horrible disappointments of the first two, he goes ahead and does this.
Source.
So an in-game store where I can buy in-game swords for REAL WORLD money?? And buying an FAQ??? WTF is he smoking?? And Natal support for running, turning keys, or fighting enemies is going to be nothing short of ridiculous, annoying, and feel like an afterthought. I am thinking I will never understand this tech. Creative needs (i.e. good game ideas) should drive tech, not the other way around. Why oh why did I ever buy into the Fable hype at any point in my existence??
Uncharted was guilty of similar crimes when it came out and used the six-axis for annoying things like balancing on logs. Uncharted 2 WISELY dumped this ridiculous me-too mechanic. Peter and the rest of the supporters of this title should take a clue.
(LOL at that last little dig)Lionhead's Peter Molyneux has confirmed that Fable III will support Microsoft's Project Natal motion-sensing technology, as well as micro-transactions.
As well as buying in-game items, Molyneux suggested a storefront in the game could offer walkthroughs for sale, although he admitted features were still up in the air, and could be dropped before release.
Source.
So an in-game store where I can buy in-game swords for REAL WORLD money?? And buying an FAQ??? WTF is he smoking?? And Natal support for running, turning keys, or fighting enemies is going to be nothing short of ridiculous, annoying, and feel like an afterthought. I am thinking I will never understand this tech. Creative needs (i.e. good game ideas) should drive tech, not the other way around. Why oh why did I ever buy into the Fable hype at any point in my existence??
Uncharted was guilty of similar crimes when it came out and used the six-axis for annoying things like balancing on logs. Uncharted 2 WISELY dumped this ridiculous me-too mechanic. Peter and the rest of the supporters of this title should take a clue.