CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
- Reaction score
- 62
You Must Play Façade, Now
"A new video game called Facade has just been released to the public. I'll say this right up front: Facade is one of the most important games ever created, possibly the most important game of the last ten years. More important than The Sims; more important than Grand Theft Auto; far more important than Half-Life. If you are a game designer, or you want to be a game designer, you must play this game."
"Well, Facade does make dramatic leaps in terms of how a story in a video game can be told. The game casts the player as a friend of married couple Grace and Trip; you arrive at their apartment as they are going through some marital rocky waters. Over the course of the game, you can help them get back together, drive them further apart, hit on one or both of them--you do whatever you want. You can say anything you want to them too, because the game uses a natural text parser, certainly the best anyone has put in a game. Facade uses procedural methods to interpret what your typed text means and what affect it will have on Grace and Trip; they respond with body language, facial expressions, and recorded speech."
http://www.shacknews.com/onearticle.x/37998
dl here
http://www.interactivestory.net/
Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we have completed a five year collaboration to engineer a novel architecture for supporting emotional, interactive character behavior and drama-managed plot. Within this architecture we have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective
"A new video game called Facade has just been released to the public. I'll say this right up front: Facade is one of the most important games ever created, possibly the most important game of the last ten years. More important than The Sims; more important than Grand Theft Auto; far more important than Half-Life. If you are a game designer, or you want to be a game designer, you must play this game."
"Well, Facade does make dramatic leaps in terms of how a story in a video game can be told. The game casts the player as a friend of married couple Grace and Trip; you arrive at their apartment as they are going through some marital rocky waters. Over the course of the game, you can help them get back together, drive them further apart, hit on one or both of them--you do whatever you want. You can say anything you want to them too, because the game uses a natural text parser, certainly the best anyone has put in a game. Facade uses procedural methods to interpret what your typed text means and what affect it will have on Grace and Trip; they respond with body language, facial expressions, and recorded speech."
http://www.shacknews.com/onearticle.x/37998
dl here
http://www.interactivestory.net/
Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we have completed a five year collaboration to engineer a novel architecture for supporting emotional, interactive character behavior and drama-managed plot. Within this architecture we have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective