STEELH3D
Newbie
- Joined
- Jul 24, 2004
- Messages
- 64
- Reaction score
- 0
Error?
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Bugsy" "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk\bin\Prefabs\testmap"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program files\valve\steam\steamapps\SourceMods\Bugsy\materials
Loading C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk\bin\Prefabs\testmap.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (2357 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (2357 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk\bin\Prefabs\testmap.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Bugsy" "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk\bin\Prefabs\testmap"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\prefabs\testmap.bsp
reading c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\prefabs\testmap.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\prefabs\testmap.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Bugsy" "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk\bin\Prefabs\testmap"
Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\prefabs\testmap.bsp
No vis information, direct lighting only.
18 faces
1351 square feet [194560.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 32/65536 640/1310720 ( 0.0%)
vertexes 33/65536 396/786432 ( 0.1%)
nodes 24/65536 768/2097152 ( 0.0%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 18/65536 1008/3670016 ( 0.0%)
origfaces 18/65536 1008/3670016 ( 0.0%)
leaves 26/65536 1456/3670016 ( 0.0%)
leaffaces 18/65536 36/131072 ( 0.0%)
leafbrushes 6/65536 12/131072 ( 0.0%)
surfedges 152/512000 608/2048000 ( 0.0%)
edges 99/256000 396/1024000 ( 0.0%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 4192/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 131/393216 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2357/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 23572 bytes ====
Linux Specific Data:
physicssurface [variable] 2357/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 23572 bytes ====
Total triangle count: 44
Writing c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\prefabs\testmap.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk\bin\Prefabs\testmap.bsp" "c:\program files\valve\steam\steamapps\SourceMods\Bugsy\maps\testmap.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\half-life 2\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Bugsy" -dev -console +map "testmap"
I know I'm a rookie, but I didn't see anything in the tutorial that I did wrong.. Thanks Guys...
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Bugsy" "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk\bin\Prefabs\testmap"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program files\valve\steam\steamapps\SourceMods\Bugsy\materials
Loading C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk\bin\Prefabs\testmap.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (2357 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (2357 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk\bin\Prefabs\testmap.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Bugsy" "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk\bin\Prefabs\testmap"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\prefabs\testmap.bsp
reading c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\prefabs\testmap.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\prefabs\testmap.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Bugsy" "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk\bin\Prefabs\testmap"
Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\prefabs\testmap.bsp
No vis information, direct lighting only.
18 faces
1351 square feet [194560.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 32/65536 640/1310720 ( 0.0%)
vertexes 33/65536 396/786432 ( 0.1%)
nodes 24/65536 768/2097152 ( 0.0%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 18/65536 1008/3670016 ( 0.0%)
origfaces 18/65536 1008/3670016 ( 0.0%)
leaves 26/65536 1456/3670016 ( 0.0%)
leaffaces 18/65536 36/131072 ( 0.0%)
leafbrushes 6/65536 12/131072 ( 0.0%)
surfedges 152/512000 608/2048000 ( 0.0%)
edges 99/256000 396/1024000 ( 0.0%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 4192/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 131/393216 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2357/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 23572 bytes ====
Linux Specific Data:
physicssurface [variable] 2357/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 23572 bytes ====
Total triangle count: 44
Writing c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\prefabs\testmap.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk\bin\Prefabs\testmap.bsp" "c:\program files\valve\steam\steamapps\SourceMods\Bugsy\maps\testmap.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\half-life 2\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Bugsy" -dev -console +map "testmap"
I know I'm a rookie, but I didn't see anything in the tutorial that I did wrong.. Thanks Guys...