Falling props

U

unicronTHC

Guest
Hey everyone, new to the page, hopefully can get some help. I'm having a problem. I want to create a prop of say, a light fixture hanging from the ceiling. I create it in the editor, but when I go into the game it either A: can't be seen, or B: Can be seen but falls to the floor. The being seen thing can be fixed with propphysicsoverride, even tough that's cheating, but it works.

But what is the fix to make something "hover" or stay put. I get the same problem when I try to put light fixture props on walls, not just ceilings.

Thank you in advance for your help.

-Unicron
 
I'll be gentle since you are new to the forums :) But this question has been answered many times. You can use the forum's search feature to get what you are looking for.

Basically if you want to use prop_physics, set the Start Fade Dist to "-1" and the End Fade Dist to "0" to see the props. There are also alot of tuts about hanging lights to ropes. You can also look at the maps that come with the SDK, some of em contain those hanging lights.

Happy mapping and welcome on the forums
 
Thanks for the fast reply. One more question: Do I have to do anything special to get the info_player_deathmatch entity option to appear? It's not in the entity list, only info_player_start.
 
Do you have your Game Configurations set up? Make sure it's set for HL2:DM. That's in the tools>options menu in hammer.

Second, if you just want to make the prop non-moving (i.e. no ropes, etc.), on a prop_phys_multiplayer, say, you can just set the 'Motion Disabled' flag.
 
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