Fallout: New Vegas

Mikael beat you by a min dude :(

This is a dark day for Stern kind.
 
I checked before posting but I guess I took too long to hit the submit button

here's official confirmation:

Bethesda Reveals New Fallout Game New Vegas, Obsidian Developling

At a press event in the United Kingdom, Fallout 3 developer Bethesda today announced a new externally-developed entry in the post-apocalyptic role-playing series.

Titled Fallout New Vegas, it's being developed by Obsidian Entertainment (Alpha Protocol, Neverwinter Nights 2, Star Wars Knights of the Old Republic II) with PC, PlayStation 3, and Xbox 360 versions planed for a simultaneous launch in 2010.

New Vegas will be an RPG in the style of Fallout 3, Bethesda noted, but the company did not confirm if it uses the same engine. The studio also stressed that it came up with the idea for New Vegas internally and then pitched it to Obsidian, not the other way around


http://www.shacknews.com/onearticle.x/58229
 
I merged to two threads, considering Stern's seems to have extra info.
 
Not a lot. All we have is a handful of facts:

- Obsidian
- 2010
- Obsidian
- New Vegas
- Obsidian
- Fo3 gameplay

Me? I'm ecstatic. Obsidian is synonymous with writing excellence to me, guaranteeing a great plot, awesome dialogues, deep characters and actual roleplaying, not just "play pretend" like in Fallout 3 or Oblivion.
 
Why is Mikael excited?
It's most likely still going to be an FPS.
 
Why is Mikael excited?
It's most likely still going to be an FPS.

Because Fallout is not just it's gameplay? It's also excellent writing, coherent world, good plot, interesting, well defined characters, gray choices and a retrofuturistic aesthetic.

Obsidian is a company that can pull that off - people that worked on Fallout 2, Van Buren and PS:T work there. Hopefully, the same design method (testing plot and quests via Pen-And-Paper RPG sessions) as in Van Buren will be employed.

Because that'd be awesome.
 
So Bethesda finally realise they don't have what it takes to make a Fallout game and give it to some developers who might ...probably the smartest thing that bunch of hacks has done since they got lucky with Morrowind! :D
 
I was wondering....was tempted to make a new thread titled "Fallout: New Vegas - the STFU Stern and Mikael version"
 
Obsidian are a horrible company. As long as they use the F3 editor/engine/everything then it might be OK.
 
I have no real input for Obsidian, since I don't know what they've done yet....but I enjoyed Fallout 3 a lot, and hope they follow the same route.
 
Hopefully it'll be better than the yawn-fest that is FO3.
 
Obsidian is awesome. Still, hope they don't **** this up as bad as Bethesda did with that piece of shit Fallout 3.
 
I like the idea of the Fallout license getting multiple interpretations from different developers. It's a world with more than enough fiction to support multiple visions.
 
I like the idea of the Fallout license getting multiple interpretations from different developers. It's a world with more than enough fiction to support multiple visions.

As long as it's consistent. I love things like the Doctor Who universe etc. because it has so many different sources of new media that the universe is absolutely huge. But it only serves to annoy me more when things contradict each other.
 
I have no experience with Obsidian but if the game's going to be like FO3 then I'm ecstatic. Didn't expect a new FO game so soon (not counting DLC).
 
I like the idea of the Fallout license getting multiple interpretations from different developers. It's a world with more than enough fiction to support multiple visions.

Considering Bethesda's is inconsistent with the rest of the games, I can't really say your statement is correct in any way - Fallout is going back where it belongs - in the hands of the people who participated in it's creation, so it's not a new vision.

Especially not, considering the fact that J.E. Sawyer, Van Buren lead, is the lead designer.
 
I think Bethesda wants to release ESV in 2010, so it would make sense to subcontract F:NV to another developer


I have no experience with Obsidian but if the game's going to be like FO3 then I'm ecstatic.

I think after reading this article, I have become intrigued

Obsidian was founded by former members of Black Isle, the original developers of the Fallout franchise, making the project a unique partnership between Fallout veterans and the current series stewards.
 
(nws)
falloutraped.gif
(stolen from the codex)
Nah, at least Obsidian have some decent writers!
 
Considering Bethesda's is inconsistent with the rest of the games, I can't really say your statement is correct in any way - Fallout is going back where it belongs - in the hands of the people who participated in it's creation, so it's not a new vision.

Especially not, considering the fact that J.E. Sawyer, Van Buren lead, is the lead designer.

It's new people and old people, at a new company, and I'm guessing a different style of gameplay than the older Fallout titles. It's not going to be a direct sequel according to what we've heard so far, and it isn't a retread of an earlier title, so it sounds like something new and different to me.
 
I still want to finish fallout 3, but since last year I put it down because the game is so open-ended, even with the main quest. But if this is being made by some of the developers that did fallout 1 and 2 then I'm definitely interested, no matter how it looks.
 
Not sure why everyone seems so pleased with this... Obsidian has done Knight of the Old Republic 2 and Neverwinter Nights 2, and uh... that's it? I never played the KOTOR games, but NWN2 was butchered by a lame-ass engine, first expansion butchered by a lame-ass game mechanic, and the second expansion butchered by just being lame-ass altogether.

Yaaaay.
 
Not sure why everyone seems so pleased with this... Obsidian has done Knight of the Old Republic 2 and Neverwinter Nights 2, and uh... that's it? I never played the KOTOR games, but NWN2 was butchered by a lame-ass engine, first expansion butchered by a lame-ass game mechanic, and the second expansion butchered by just being lame-ass altogether.

Yaaaay.

I disliked KOTOR 2's story (a lot), there were plot elements that were never concluded in spite of the fact that the player is told that they were going to be concluded, the game has some pretty bad glitches, dialogue inconsistencies (calling the player character a man when he's a woman, visa versa), confusing character mood swings that were clearly not planned out well enough (one character can get really mad at you, in which case you she blows you off every time you try engaging in dialogue with her, but later in the game she reconciles herself to you, yet after that point she still blows you off with the same exact repeated dialogue), and overall an unfinished product. I do appreciate the game mechanic that is random looting, which makes gameplay different every play through, and the complete brokenness of the damage the character's main weapon (i.e. lightsaber) can do, as well as the ludicrousness of the force powers when exploited correctly, and as a result a lot more fun to play than KOTOR 1. However, a couple more months to air out the bugs in both the story and the gameplay would have done the game much more justice.

However, in their defense, I think LucasArts gave them an unrealistic timetable. I'm quite sure Obsidian new that their product was unfinished.
 
However, in their defense, I think LucasArts gave them an unrealistic timetable. I'm quite sure Obsidian new that their product was unfinished.

Yeah pretty much this. If LucasArts had given them time to finish Kotor 2 would've been even better.


Also yeah this is p. awesome. No more dialogue options like "cmon please do it PLEEEAAAASE ok thanks"
 
I disliked KOTOR 2's story (a lot), there were plot elements that were never concluded in spite of the fact that the player is told that they were going to be concluded, the game has some pretty bad glitches, dialogue inconsistencies (calling the player character a man when he's a woman, visa versa), confusing character mood swings that were clearly not planned out well enough (one character can get really mad at you, in which case you she blows you off every time you try engaging in dialogue with her, but later in the game she reconciles herself to you, yet after that point she still blows you off with the same exact repeated dialogue), and overall an unfinished product. I do appreciate the game mechanic that is random looting, which makes gameplay different every play through, and the complete brokenness of the damage the character's main weapon (i.e. lightsaber) can do, as well as the ludicrousness of the force powers when exploited correctly, and as a result a lot more fun to play than KOTOR 1. However, a couple more months to air out the bugs in both the story and the gameplay would have done the game much more justice.

However, in their defense, I think LucasArts gave them an unrealistic timetable. I'm quite sure Obsidian new that their product was unfinished.

Exactly. Lucas Farts gave them only 13 months, everything was planned and ready to put in, hell, 95% of the material is there... except Lucas Farts decided to force an early release.

Morons claim it's Obsidian's fault. Intelligent people bother to do their research.
 
It's new people and old people, at a new company, and I'm guessing a different style of gameplay than the older Fallout titles. It's not going to be a direct sequel according to what we've heard so far, and it isn't a retread of an earlier title, so it sounds like something new and different to me.
Bethesda already said it takes place in the same universe as Fallout 1, 2 and 3.
 
Yeah, which is why it's exciting. I'm just saying that it's interesting to see the license getting passed to new hands again, and that it's not going to be Fallout 3: Electric Boogaloo.
 
i dont like the name, but i wonder how its going to be different from fallout 3, besides the setting. itll be good to be back in the west though.
 
Would love to see Las Vegas split into a few major hotels as towns / settlements and some towns outside the major ring.

But either way - if the gameplay is as good as F3 or better I'll enjoy it, if the story is better than F3 then I'll be overjoyed.
 
Interesting to hear although i'm a little spectical cos I didn't like KOTOR 2 :|
 
I would find it hilarious (although insanely unlikely) if they used a completely different engine than Fallout 3's engine, which was just... urgh, horrible for NPC interaction. I'm sure they almost certainly won't change the engine, but it's nice to dream.

Obsidian is pretty awesome, I hear. What with being made from BLACK ISLE (!!!) staff and all.
 
They won't change. One year is too little to adapt a new engine and come up with entirely new assets. KOTOR's conversation engine wasn't that great animation-wise either.

I wonder how they will get around 80 character limits, though.
 
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