Fallout: Point Lookout trailer

This makes me want to see a sequel to Redneck Rampage (expansions were lame).
 
I saw one of my friends play fallout 3 and it looked like the blandest, gimmikiest, most dull game ever made. The combat, charaters and artisic stlye were terrible. Looks as Sh**e as the last one.
 
Hehe, time to go kill mutant hicks. Them and their boing boing music.
 
Words can not describe my hatred for Bethesda.

What game is this supposed to be again?
 
I saw one of my friends play fallout 3 and it looked like the blandest, gimmikiest, most dull game ever made. The combat, charaters and artisic stlye were terrible. Looks as Sh**e as the last one.

You're still here?
 
Is this a Fallout 3 expansion?

*watches trailer*

Oh yes, so it is.

Anything about New Vegas yet?
 
I've played all the addons, I really like the game. CAN'T WAIT FOR DIS SHIT YO.
 
New vegas won't be some crappy MMO now will it?
 
Devved by the team behind KOTOR2 (Obsidian) and has some of the original Fallout devs on it.
 
Which makes it a proper sequel, not a spin off.

Redneck Rampage 2 is going to be interesting, but Fallout, it is not.

Moar liek Bloodrayne FPS.
 
Hopefully Obsidian upped it's QA enough to make this a stable, quality product on launch and not a mess that needs to be patched to hell in order to function properly.
 
Something about the animations, the weapons, and the weapon sounds really puts me off FO3.
 
Hopefully Obsidian upped it's QA enough to make this a stable, quality product on launch and not a mess that needs to be patched to hell in order to function properly.

The only problems I had in KotOR2 were particle effects on Peragus.

Later, it was bautiful, if chopped up.
 
Something about the animations, the weapons, and the weapon sounds really puts me off FO3.
The animations are the greatest sin. With such advancements such as Euphoria I don't see what excuse Bethesda has for not making characters animate even adequately with their environment. I love the game, and have spent many hours on it, but every time an NPC moves it's pretty damn disgusting.
 
Inverse kinetics/animations don't go well together. Tresspasser had the same problem, but that was ages ago (oh wait, Tresspasser had no animations).
 
I quite enjoy the song in the trailer, but I really don't know what genre its considered, anybody know?
 
Inverse kinetics/animations don't go well together. Tresspasser had the same problem, but that was ages ago (oh wait, Tresspasser had no animations).

Thats not really what inverse kinematics means. You're talking about interactive manipulation of bones, or animation control, which use IK. But even standard animations are created using IK by the animator. Unless you are talking about something else entirely that ive not heard of.
 
I know what I'm talking about. Tresspasser is a different case. In Fallout 3, character models don't use collision models, but something else (and more complex). It's something not suitable for larger environments (i.e. character models get stuck during LOD changes).
 
I know what I'm talking about.

smug2.JPG


I'm quite knowledgeable and trustworthy in this subject matter because it is my area of expertise.
 
I know what I'm talking about. Tresspasser is a different case. In Fallout 3, character models don't use collision models, but something else (and more complex). It's something not suitable for larger environments (i.e. character models get stuck during LOD changes).

Whats any of that got to do with animation? I mean, collision models are used for ragdoll dynamics, but beyond that, the animation has nothing to do really with collision models or LOD. Inverse Kinematics, as far as i have been instructed, deals with joints in a characters rig being controlled in such a way that it allows you to move, say, a foot and have the rest of the leg bones move appropriately and realistically as if they were governing the motion of the foot, rather than the foot governing its own motion.

All trespasser did was use IK to dynamically move the creatures and whatnot by having the AI scripted so it would move the controls to where it "thought" they should go. But this is all dynamic, and not at all what Blackthorn and the others were talking about. They were simply saying the keyframed animations sucked and they do. Blackthorn mentioned Endorphin/Euphoria which is basically just a ragdoll simulation that uses IK controls (much like the animators do to make their keyframed animations) and scripts the AI to tell it to move the IK controls in certain ways under certain circumstances. The newer engines like Endorphin and such also blend between the keyframed and dynamic animations using IK. But IK is just what these tools use to move joints/bones, not what actually tells them to move, which seems to be what you think it is?
 
Whatever Bethesda is doing with their animation, it sucks. I don't see how such a big name developer can fail so completely at such a basic thing.
 
Inverse Kinematics, as far as i have been instructed, deals with joints in a characters rig being controlled in such a way that it allows you to move, say, a foot and have the rest of the leg bones move appropriately and realistically as if they were governing the motion of the foo

that's what I was saying (or was trying to say) all along. thanks for the correction. there's a scorpion model, his/her legs move dynamically. there's no problem in LOD0, but when it changes from LOD1 (which have less bones) to LOD0 it gets borked. engine can't handle stuff like these (or simply don't save necessary information for optimization reasons). whatever they use is a big pile of shit.
 
I only recently started playing Fallout 3.

I'm in love with this game. Never played any of the previous Fallouts.

I love the atmosphere of Fallout 3.
 
I only recently started playing Fallout 3.

I'm in love with this game. Never played any of the previous Fallouts.

I love the atmosphere of Fallout 3.

The other Fallouts were turn-based, and were a lot more difficult then Fallout 3. Also, I hear there will be another game, Fallout:New Vegas, coming out, maybe that'll have better animations? IDK, the game is too epic to get caught up on such little things.
 
Could never get into Oblivion, Fallout, or any single player RPG. Don't really know why. I like MMORPGs enough...
 
Point Lookout release date announced
Jun 02, 2009 at 9:35 PM - Pyros - 0 Comments
According to this report on Joystiq, the upcoming Point Lookout DLC should drop on the Xbox Live Marketplace and GFWL Marketplace on June 23rd.

Plenty of Point Lookout media is start to flow in from E3, so keep your eyes peeled for more stories. Including an exclusive Planet Fallout interview, which is coming soon!
http://planetfallout.gamespy.com/articles/news/1093/Point-Lookout-release-date-announced

wow, sooner than i expected!
 
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