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http://pc.ign.com/articles/846/846707p1.html
It was nearly three years ago when development started on Far Cry 2. "Far Cry on PC had just come out when we started working on this," says Clint Hocking, the game's creative director. "We had a mandate to make a next-gen sequel to Far Cry the PC game, and we knew that the tropical island as a fresh and new environment was going to be burned for PC?I mean burned conceptually." For the development team, it was important to maintain a sense of wonder while exploring a new type of environment akin to the feeling players experienced when wandering around the jungles in the first Far Cry. Though Africa was eventually settled upon for the setting, it wasn't the only place being considered. "We though about jungle islands," says Hocking, "we thought about going more science-fictiony in certain ways, we thought about an underwater city because it would give you that sense of wonder?we thought about the arctic frozen tundra, but that was overruled by a team that didn't want to work on a snow game."