T
theneb
Guest
I've finally finished the game, whilst I enjoyed it loads I'm quite sick to the stomach of games which rely on the whole let's shoot a million things and give you an ending with some fmv. It's been done too many times, there's no tactics in it and the gameplay just seems quite dull.
I was however impressed with the end boss on max payne 2, it was classy. You had to keep moving, while you wouldn't get hit by a miliion rockets. You had to really do well to hit some targets to finish off the enemy.
I hope this is what we get from hl2, and I may also conclude that this might be a key fact in why people don't partically like xen, besides the fact that the ugly worlds and bouncy castle bits.
I really do hope that fps develpours take note of the small niche of pure adventures, which put story over guns.
However I don't mean the myst style where you have very limited interaction and huge menial tasks.
But then again here we have a huge strength for the original hl, gordon got loaded after hl2 from bar that was donated to him after the game. You really could feel this cliche 'a struggle of surival'
As I've already stated I love adventure games, the like of broken sword, monkey island, sam & max (RIP), DOTT.... I could go on!
However the adventure gaming genre, however making a recovery. Isn't spitting out a huge load of games per year. (Not even loads of sub quality ones)
This is why I fear however how scary doom 3 might be, I'm expecting some 500ft high monster at the end to just scream at me. As in the original half-life, one Redeeming fact was that the hl monsters (of) were target based, I actually quite liked the scripted sequences but there wasn't much background material about these things, they just existed.
Anyway I'm gonna stop now before I enter huge ramblings.
I was however impressed with the end boss on max payne 2, it was classy. You had to keep moving, while you wouldn't get hit by a miliion rockets. You had to really do well to hit some targets to finish off the enemy.
I hope this is what we get from hl2, and I may also conclude that this might be a key fact in why people don't partically like xen, besides the fact that the ugly worlds and bouncy castle bits.
I really do hope that fps develpours take note of the small niche of pure adventures, which put story over guns.
However I don't mean the myst style where you have very limited interaction and huge menial tasks.
But then again here we have a huge strength for the original hl, gordon got loaded after hl2 from bar that was donated to him after the game. You really could feel this cliche 'a struggle of surival'
As I've already stated I love adventure games, the like of broken sword, monkey island, sam & max (RIP), DOTT.... I could go on!
However the adventure gaming genre, however making a recovery. Isn't spitting out a huge load of games per year. (Not even loads of sub quality ones)
This is why I fear however how scary doom 3 might be, I'm expecting some 500ft high monster at the end to just scream at me. As in the original half-life, one Redeeming fact was that the hl monsters (of) were target based, I actually quite liked the scripted sequences but there wasn't much background material about these things, they just existed.
Anyway I'm gonna stop now before I enter huge ramblings.