Favorite Cheat Codes!

Dog--

The Freeman
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What are your favorite cheat codes to mess around with in Half-Life 2, not any mods, just the game w/ the console.

Please don't mention:

sv_cheats 1
impulse 101
god
noclip


My favorite cheats are:

sv_gravity 75 - I can jump 50 feet!
air_density 9999999999 - object are slow when dropped
notarget - Invisiblilty
sv_friction 0 - I can skate on cement!
cl_phys_timescale 0.01 - it's like slo-motion when someone dies!
bind -keyboard key- "cheat code" - this makes cheats waaaaay easier, just push a button for impulse 101 or something like that! (EX. bind t "impulse 101" makes it so when you push t impulse 101 is activated.)
npc_create np_<NPC NAME> - make an NPC!

I know there is probably another thread like this, but this is an updated version, put it that way.
 
bind [ "ent_setname a"
bind ] "ent_setname b"
aaaaaaaaaa
bbbbbbbbbb
ent_fire a setrelationship "b D_HT 90"
ent_fire b setrelationship "a D_HT 90"
ent_fire a setsquad a
ent_fire b setsquad b

Where a & b are 2 groups of Combine soldiers.
 
I like using 'buddha', makes you invincible, but you still take damage so you know when you are hit, however when you reach 1hp it stays on that and you can't die. Don't really use many more, cept the NPC spawner dog is npc_create npc_*enemy* (zombie, combie_s, antlion etc)
 
Hectic Glenn said:
I like using 'buddha', makes you invincible, but you still take damage so you know when you are hit, however when you reach 1hp it stays on that and you can't die. Don't really use many more, cept the NPC spawner dog is npc_create npc_*enemy* (zombie, combie_s, antlion etc)
Why did you bold the c?
 
ríomhaire said:
Why did you bold the c?
Dog wrote it as npc_create np_*enemy* name, so i added the bold C to clarify the command, as they have to be exactly right. And if he's going to give people commands, they have to be right...
 
it's npc_create npc_<name>

It has to have the < and > before and after the npc name, not *...

I messed it up, but so did you! :p
 
1.The stars were put there to show where the NPC name goes, it was not meant to be used as part of the command, i thought that was obvious.

2. The <>'s are not required, the name of the npc is only needed, e.g. npc_create npc_zombie.

Get your facts right.
 
Either bullet-time (and by God, that takes some effort) or impulse 101 in SMod, because that gives you the shovel, which is quite possibly one of the most satisfying weapons of all time.
 
el Chi said:
...because that gives you the shovel, which is quite possibly one of the most satisfying weapons of all time.
TRUTH! Watching a soldier getting hit in the head and fly across the room into a wall or being jabbed in the belly is pretty funny. It's ridiculously over-powered but what the hell! :D
 
I mostly used these 2

physcannon_maxmass #

give weapon_annabelle
 
Hectic Glenn said:
TRUTH! Watching a soldier getting hit in the head and fly across the room into a wall or being jabbed in the belly is pretty funny. It's ridiculously over-powered but what the hell! :D

WOW:D I'm gonna have to try that right away, thanks for the info:cheese:
 
Never even used any, i see them as pointless and time wasting but meh, i suppose i'll try some when i have the time :p
 
Hectic Glenn said:
TRUTH! Watching a soldier getting hit in the head and fly across the room into a wall or being jabbed in the belly is pretty funny. It's ridiculously over-powered but what the hell! :D
shovel? wtf? is the bulllettime any good too?:hmph:
 
For me, SMOD's bullet-time didn't work so,
Binding keys for bullet-time and cheats for ANY single player source game:

Go to the root folder of the game/mod, and find the cfg folder. In it is a script file called 'config' which is executed on startup.

1. Open config with notepad.
2. Somewhere in there insert -

...
sv_cheats 1
bind "[" "host_timescale 0.2" //start bullet-time
bind "]" "host_timescale 1" //stop bullet-time
bind "x" "god"
...

and so on (you get the idea)

3. Change the 'config' to a read-only. This is important b'coz the game tries to remove the 'sv_cheats 1' line from the file on each run.

It's worked without flaws for me. :)
 
Are the //'s neccessary? or are they just for you to tell us what the bind cmd thats before it does?
 
GordonFreeman911 said:
Are the //'s neccessary? or are they just for you to tell us what the bind cmd thats before it does?

Sorry, that's a comment! Guess I'm just used to the C++ syntax.
 
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