fence draw distance

blinking halo

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hi,
im working on a map in which i used the fence texture (cs_havana\metalfence007a). because its an outdoor map, it should be possible to see the fence from a distance. however, although it looks fine close up (<15 m) when i go past 15-20 meters, the texture suddenly dissapears.... why is this? im not sure if it matters, but what i did was make a thin slab with the brush tool, then put nodraw on all sides except one where i put the fence texture. the texture looks fine (i can see through the holes in the fence etc), but it stops bullets, and dissapears at long range. the draw distance problem is more urgent, but if anyone could explain how to fix bullets from leaving bullet holes on the fence (looks weird when the hole is hanging in mid air between the links of the fence) that would be nice too.
thx for any help
blinking halo
 
If i remember it right, that viewing distance thingie is used for performace. And there should be some option in preferences to adjust this, and setting it to -1 makes it so it wont disappear at all. Im at my parents now and i dont have hammer in hands :(

But thats how i remember it. Check, shouldt be very hard. good luck.
 
please help me i cant find the option you are talking about, and this problem is really annoying, it makes the fence texture useless on outdoors maps.
 
It happened in HL2 while I was playing the game. I think it just might be that the detail disappears as the texture is filtered by the engine. Textures with a ton of transparancy seem to do that a lot.
 
blinking halo said:
please help me i cant find the option you are talking about, and this problem is really annoying, it makes the fence texture useless on outdoors maps.
could make it illusionary and then put a player clip brush over it to stop the player walking through it? I'm guessing.
 
i think setting minimum override to -1 and maximum to 0 does it
 
MrMan said:
i think setting minimum override to -1 and maximum to 0 does it

are those console commands? if not where can i find them in hammer? thx

ps TDE, what do you mean illusionary? i understand putting a clip brush to stop the player going through, but then how would i put the fence there.. (at least, so it looks like the fence is there)
 
Sorry i didn't read your post i assumed you made the fence as a prop_static, in which case those would be the options to select in its properties. Could try this though...just make a prop_static and go into the C17 folder and look for the fences about half way down.
 
So if the texture was on a model's face it wouldn't disappear when you're at a tight angle? Can you turn a brush into a prop_static from within Hammer?

Here's an example of what SHOULD happen...
hl2_fence.jpg
 
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