Few simple questions

I

IsolatedPurity

Guest
Hi, i'm just starting to map for hl2 and i plan being on a sp mapper. If you guys could take the time to answer two questions, I would greatly apprecaite it.


1.How do i make it when the player walks on a brush it will break?

2.Where do people get there ideas from? i've been trying so hard on what i should make but i can't ever get a good idea ><.
 
you select the brush and turn it into an entity, and then use the properties to make it a func_breakable, you can edit the properties of how and when it breaks. But Im not sure on the walking on it someone else might need to comment, but you might need to use a func_trigger that when someone walks through the trigger it triggers the func_breakable to break.

ideas come from experience or imagination, i try to think of things ive done or seen. then use a little imagination to make it more fun and unique. Also make it fit whatever game you are mapping for can give it some style.
 
1) As posted, the func_breakable brush entity can... break. And it has a neat flag to cause it to break in response to pressure.

2) Tortoises.
 
Raeven0 said:
1) As posted, the func_breakable brush entity can... break. And it has a neat flag to cause it to break in response to pressure.

2) Tortoises.
thanks for the first answer, Whats with the 2nd -.- :p.



New question:

How do you pose ragdolls with hammar?
 
Tortoises are the answer to all of life's problems. I keep exactly 42 of them under my desk in case of catastrophe.

Is it possible to pose ragdolls in Hammer? The positions of each unique bone are probably stored temporarily by code, not modifiable by key.
 
Lol, I see. So no way to acually pose it then, damn. Thanks for the help.
 
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