Fickering Lines with Anti-Aliasing

Narcolepsy

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When using any strength of AA in HL2, many of the lines that are supposed to be smooth end up looking even more jarring than before. For instance, let us say that there is a crack in the wall. With no AA, it is slightly jagged, as would be expected. With AA, the jaggies are smoothed, but replaces with alternating white lines that flicker and I move forward and backwards.

A similar problem happens with a rope in the distance. At certain angles, sections of the rope will seem to disappear. With no AA, the problem vanishes.

Maybe this is just a downfall of AA, but I see this happening (albeit to a lesser degree) in other games as well, and I don't remember my old GeForce 3 doing it (of course, AA was practically unplayable on that card, so that's beside the point).

I have a 9800 Pro with the Catalyst 4.12 drivers.

Here's what I mean:
 
Its an issue with the latest Nvidia drivers....i use 67.02 and the issue is nearly gone except for in the far distance were as before it was right in your face. So my advice would be to update your drivers but the problem will not completely go away but it will improve greatly to the point were its not really an issue.
 
But I'm using an ATI card. Interesting that the problem crops up with both ATIs and nVidias. There's probably nothing I can do about it.

Thanks for your reply anyway.
 
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