filter_activator_team works in CSS

L. Duke

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I can use a filter_activator_team to limit responses to Ts (Team #2) or CT's (Team #3, turn smartedit off to enter a '3'), but I'm afraid if Valve updates CSS with new models, each model will be treated as a different team.

The old game_team_* were used in half-life 1 to create teams and were associated with a specific model (grunts, scientists, etc). Does anyone know if the filter_activator_team works the same way? Is there a Valve contact that answers email questions like this?
 
I emailed Valve and asked. They didnt give me too much information but they said it will work differently than HL1.
 
Well, I guess I will go ahead and use it. If they update CSS with new models and the teams happen to be different for each model, then the map will just not work quite right and I'll have to update it.

Thanks for the info.
 
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