I can use a filter_activator_team to limit responses to Ts (Team #2) or CT's (Team #3, turn smartedit off to enter a '3'), but I'm afraid if Valve updates CSS with new models, each model will be treated as a different team.
The old game_team_* were used in half-life 1 to create teams and were associated with a specific model (grunts, scientists, etc). Does anyone know if the filter_activator_team works the same way? Is there a Valve contact that answers email questions like this?
The old game_team_* were used in half-life 1 to create teams and were associated with a specific model (grunts, scientists, etc). Does anyone know if the filter_activator_team works the same way? Is there a Valve contact that answers email questions like this?