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Gamespot recently announced the sequel to an incredible article they wrote a long time ago. The article went through in great detail the final hours of Half-Life and the strains and struggles before it. Many more strains and struggles and six years later you can now read a similar article on the final hours of Half-Life 2:
I haven't read it yet but the first page is a treat and reminds me of when I read the original many years ago. You can catch the new article here.Gabe Newell is about to make a promise. It's 11am on an overcast morning in Bellevue, Washington, and Newell, the impresario behind Valve, lumbers into the company's starkly decorated 10th-floor conference room. He pulls out an Aeron chair, plops himself down, and runs his stubby hands through his reddish-brown hair.[br]Gabe Newell, Valve's founder and managing director[br]
"OK," he says, taking a deep breath. "During any project there comes a time to draw a line in the sand and put a stick in the ground and say, 'This is it. We're ready,'" he says. "That moment, I'm happy to say, is right now. We finally know when this game is going to be done."