Final Marine Model

Jeremy

Newbie
Joined
Nov 30, 2003
Messages
210
Reaction score
0
for Op:Co-In:

marinerender.jpg


Made this a little while ago - it's final, after absorbing all of the critique before. So, either like it or dislike it. If you see any real important issues, bring em up, but if they arent important, dont worry bout it.

Thanks
 
I think it looks great!
There's something about the face that makes it very realistic, I guess it's very accurately proportioned...

How many triangles ?

Keep it up!



Edit: And is there a known triangle limit for ingame charactermodels for Source?
 
I'm pretty sure the legs are the correct length. I'll look into it further when I get home.

Thanks for the compliments.

The hands and head are very high detail because of the way we're going to do LODs and such, so the pcount is quite high. The average polycount ingame will be around 5,000 polys or so.
 
Make the straps on the helmet look less loose. Other than that good model.
 
*bump* Here's the skin WORK IN PROGRESS

marineskinwip08.jpg


*featuring new US MARPAT camouflage (woodland version). The helmet has no cover on it atm. Face and hands are unskinned at this moment in time.
 
hmm... I know the new camo is pixelated but thar's going a bit for....
 
You will see it (along with other brand new Op: CO-IN goodness) early next week :)
 
Back
Top