oopsmaster
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I've tried searching around for the answer to this, but haven't seen anyone mention this issue yet. I honestly don't remember reading anything about this in any article or interview either....
Does anyone know if the flashlight is implemented better in HL2? One really annoying thing you get in games like HL and AvP is the super-narrow flashlight beam that illuminates absolutely nothing except that tiny spot you shine it on. This gives a very claustrophobic and frustrating effect in a dark room.
On top of that, the light doesn't shine on to the background if it is partially stopped by an object. Shining the light on half a box, for example, will make it so that nothing behind the box is lit up (at least, that's the way I remember it...).
I'm guessing that this will be fixed, but just wanted to know if anyone heard something solid about this.
Does anyone know if the flashlight is implemented better in HL2? One really annoying thing you get in games like HL and AvP is the super-narrow flashlight beam that illuminates absolutely nothing except that tiny spot you shine it on. This gives a very claustrophobic and frustrating effect in a dark room.
On top of that, the light doesn't shine on to the background if it is partially stopped by an object. Shining the light on half a box, for example, will make it so that nothing behind the box is lit up (at least, that's the way I remember it...).
I'm guessing that this will be fixed, but just wanted to know if anyone heard something solid about this.