Flowing water?

glHalfLife

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Does anyone know how to create flowing water like in rivers or water falls?
 
take your desired water brush and make it a "func_water_analog"
 
Also if you can, check out Vampire the Masquerade: Bloodlines. It's a Source engine game and has a number of instances of running water and like effects that you could possibly yank out and use or at least use as a starting point for making your own effects. For certain flowing water effects (like waterfalls or river rapids) a model might be more what you're looking for.
 
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