FN FNC Para

Recoil

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Another model completed

gotta worship that heat... :D

it's not that lo-poly... around 2700 or so... but that's my problem, ok...? ;)

fnc01.jpg


fnc02.jpg


fnc03.jpg


fnc_wire.jpg


skin needed, by the way :) i've started my own, but help would be approchiated
 
nice model, but there are obvjois areas where it cna be optomized...

1) The barrel. You don't need to model the hole, skin that one, it won't reall be seen.
2) The forward ahnaggrip. Delete all those polys there, and jsut make polys where it will be seen.
3) The magazine looks a little high poly...
4) The erop of the gun looks like it has too many curves... you cna remove soem of those and throw a smooth group onto it.
 
ok

1) the hole isnt going to be any longer; that's just for the renders.
2) there will be many polys to be seen; e.g. in reload- or drawanimation.
3) it is :) we'll see about that. my galil (galils got the same mag's in some way) doesn't have such "rilles"
4)what do you mean with erop? :) sry
 
looks nice, but the last render is a NASTY USER RENDER! TRAIN TRACKS TRAIN TRACKS!

/me thinks no one knows wtf he is talking about lol.
 
Hmm, don't think you got what I menat... i'll draw it now :)

The red is what I was talking about in #2. You cna delete those, and manualy creat a poly only where you need it.

The green is what I was talking about in# 4 (i ment top *blush* ) You cna make that fewer polys, and add a smooth group and the gun will look the same, and be more efficient.

The yello was what I was talking about on the mag.. it jsut looks very dense, you should be able to do that weith a lot fewer polys

also, looking at it again, the trigger guard, marked in blue, looks a little poly heavy.


fnc_wire.jpg
 
red: ok, let's see what i can do about that :]

green: that just a normale 16-sided cylinder, now only 8 (coz i cut the lower half away, of course^^)

yellow: yeah, i know. maybe i can at least change the not-to-be-seen-side.

blue: it ain't, really ;)
 
User view doesn't use correct (real-world perspective). If you were to stand on train tracks, you'd see the two tracks meet on the horizon because of vanishing points, like IchI pointed out. That's the most common example people use. User view has its own funky perspective where that illusion is corrected and parallel lines go on forever.

To the point: Make sure you don't render in user view. Also, nice model. I like FALs more than any M16 myself.
 
i just made that user-render because you can see it from kinda same view as in 'heat', when hannah shoots michael, thats one great image ;)

yeh, same opinion about armalites here, there's going to be only one (733) in the mod... FAL will probably be the one to be modelled next.
 
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