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There is a limit to how many of these foliage sprites you can have per surface. With some creative fiddling about you could probably make it very thick grass effect though. Doesn't effect framerate at the maximums (just edit the detail.vbsp i think it was)Kaine904 said:hmmmm... that would be an interesting engine..... What kinds of big open spaces can source handle?
I mean, what would happen if we made a wide open plain. With grass.... That would be nice.
I wonder, could one make a program to take a certain part of the level geometry, and make a 3-d "carpet" of animated grass sprites. That would do the trick me tinks.