For all you doubting Fallout 3

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I found these scans floating around and they make Fallout 3 sound absolutely great. Sorry about all the pics.

NO SCANS!

If all this is true I really can not wait to get this game.

Evo edit - what with working with these guys this week I doubt they would be happy with this floating around.
 
Also,

Igromania got to play the game according to NMA, here's an interview translated -

* There will be mines and minefields. Depending on your skill you'll be able to find mines sooner or later before they explode. If your skill is high enough, you'll hear a beeping sound a few seconds before the explosion and will have a chance to run away. If your skill is very high, you'll be able to retrieve mines and then set them where you want to.
* As was already mentioned before, non-conversational skills will provide some dialogue options.
* Sneaking is switched on automatically when you duck. Sneaking is important for pickpocketing.
* You can not only pick pockets, but you can put something into one's pockets too, like explosives or grenades.
* Jet and psycho are in. You can get addicted to them. Addictions are cured by local doctors.
* Random encounter mentioned by Emil: he walked at night and met some homeless man with a brahmin. Emil wanted to shoot at the man, but suddenly some white bear (they called it something like Jaguai; Ausir says it's Yao-Guai) jumped out of the bushes and attacked Emil's character. Emil explained that this bear was a pet of that homeless man.
* Weather is dependent on the area you are in. For example, in Washington, the sky is grey, so the city looks dark. The wasteland is sunny on the other hand. They wanted to recreate the atmosphere of the first Fallout, says Todd.
* They say that all the towns in previous Fallout games looked the same. Bethesda wanted to create towns with their unique souls and they say that each town differs from the others.
* Bethesda's praising the AI of NPCs. Every NPC is doing something like cleaning or walking, they have their own schedules. Bethesda say that it's not that they've changed Oblivion's AI, they just enhanced it with animation.
* They say they wanted to show how hard it is to live in the post-apocalyptic world, so they tried to avoid anything cartoonish.
* The game now is twice as big as they wanted initially.
* Todd Howard: "We're doing the game for the fans. When you look at the first Fallouts you can't say, 'That what's made this game popular.' Those games were great [...] We do not want to simplify things, we are doing a game with a hardcore gameplay. As fans for fans".

And heres what the guy who played the game said -

* "I've heard many complaints about that it's not Fallout by the atmosphere [he said it's his personal complaint too], that it looks like Oblivion, that the music is bad. From what I've seen, it's all true."
* But, he says, you'll love this game despite all that. And here are the reasons:
- Multiple ways to solve quests.
- Exploring is really cool, you'll never know what you'll find.
- As for the RPG part of the game - everything is saved from the past games. He says that in Falout 3 your skills really matter. The game is really hardcore and not going into mainstream, in his opinion.
* He also compares the combat system to Mass Effect and says that he loved V.A.T.S., especially when compared to ME. He notes that opponents are dumb, do not run to avoid shots though.
* He says the exploration part reminded him of S.T.A.L.K.E.R.
* Characters are well-done in his opinion. He provides some examples: in Megaton, there is boy that cares for a girl that lost her parents. There is also a man that came to Megaton to start a new life (he was a bandit in his past). When you talk to him, it appears that he won't mind returning to his past occupation. He refuses to join the PC because of his good karma. You can come to his house at night and you'll find lots of empty wisky bottles, because he can't cope with his new life.
* Overall, the game looks much better than a year ago.
 
It's really reassuring.

So I guess we CAN use hookers, not just look at them?

:3
 
Corporate suckups aren't the best sources for knowledge about the game.

Especially when the moron isn't able to imagine something closer to previous Fallouts.

Van Buren perhaps?
 
Sounds good.

Intrested to try it out. It won't be as good as fallout 2 thou, wich is the best game ever.
 
A gametrailers interview here:-

http://www.gametrailers.com/player/36161.html

I quite like the fact that he acknowledges that the Oblivion NPCs weren't all that, where as with the lower population level of Fallout they have been able to flesh people out a bit more. I think that's a good thing.
 
It's good that he sees the flaws in Oblivion and is hopefully correcting them. And for all you VATS nay-sayers he said there was points you used up to initiate VATS so you won't be able to do it anytime you want. So that probably means VATS doesn't make the game way too easy, just when you can use it.
 
They mother-bugging better improve the mother-bugging npcs, because hoo boy did they suck in Oblivion.

/EDIT read through the article. Feel a little more confident.

Still would rather have had Black Isle working on it, but whatever, they're dead.
 
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