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I'm a save freak so I just reloaded whenever I died.
I've just started it on Hard, and although I'm not far into it (just had my first Big Daddy) I find it nicely pitched. That big daddy fight took pretty much all of my nice ammo (and I reloaded a couple of times), but I had enough money afterwards to be able to stock up again. I'm constantly short on Eve, but very rarely short on health packs. I've also decided to only rescue the girls, not harvest them, so I guess that the Adam situation is going to be insanely tight later on.
Yeah, the 2 Rosies I've killed since then have been slightly easier, mainly thanks to the acquisition of the grenade launcher and lots of electric buck lying around. Splicers are becoming much more of a problem tbh. Anyway I'm more or less settled into Hard Mode now.The first Rosie in Neptune's Bounty ****ed me up too, but after that it got a little easier. I say a little, as in not dying. Rosies still eat through my ammo and health packs unless I have a way to get them down FAST, though. Plus they kill turrets in 1-2 shots D:
I remember having a similar experience when I first started the game on Hard.I got to the end on Normal, without dying or evencoming close to death. Once I reached the first Splicer on hard I was brought down to less than 25% health.
I gave up there.
Hard mode is awesome. I'm being pushed resource-wise alot more than on medium, and the battles with splicers are actually tense, instead of "eletro-shock, steel-tip bolt to head, move on", or in the case of a group, bees and tommy. I'm actually having to improvise alot more and use all of my plasmids this time, where I was able to rely heavily on my guns and just shoot everything up the first time through. Now I'm always hacking vending machines to buy those few crucial eve hypos I can't find lying around (though I haven't found myself too short on cash).
Oh, big tip for hard mode, atleast early on: use telekinesis where possible. It costs a rediculously small amount of eve, and if you use large enough objects it does a good amount of damage. Also, while you're holding something (non-explosive, that is), it doubles as a bit of cover until you throw it.