Forcefields....

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Does anyone know how to make a forcefield in Hammer where the player may not enter it(or else the get disintegrated), but objects may pass through it? I remember seeing one of these in HL2SP, near the end. I'm trying to separate a room into two sides for a TDM map with this forcefield, to prevent vigorous spawn camping.
 
Somewhere, this has been asked alot. Somewhere it has been answered alot. I know, because I answered it once. I believe to make it one way involved two brushes: func_illusionary with the forcefield texture, and a func_detail coated in player_clip. Then just use I/O's to make it function. That's the short version. There's a search button-- force field, forcefield, force shield... they should bring up SOMETHING more useful, but that short version should work.
 
If you're trying to use one of those blue combine onses go to the entity tool then change where it says Entities (above the type of entity you are placing) to prefabs HL2


Select combine_sheildwall, place it, and tweak to your likings.
 
Also, you can use filters that allow all entities except players through. Func_filter.
 
Well that's just a liiiiittle bit easier then mine. ;)

Good to know.
 
How about func_clip_vphysics using a filter_activator_class to block "player"? Do players use vphysics?

Prefabs are Satan. Almost as bad as carving.
 
nothings bad as carving. the nuber of times mapping in halflife 1, ive tried to carve a shape with more than six sides and had hammer crash my pc... ah, good times...
 
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