Forgot the name of the game

DEATH eVADER

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All I know is that it hasn't been released yet, its a FPS and it pratically has every major battle of the 20th century. For this reason, it also has most if not all weapons made in the 20th century.

Although it has many of the conflicts, the premise is that you are working for a shadowy organisation and you are also fighting another organisation. Instead of playing the same character, you are playing as several characters across several generations.

The weapons themselves are also modelled on proper physics, having the correct trajectories, velocities, etc.
 
ah yeah i remember reading about this too, cant remember the name though :(
 
I haven't heard about this, sounds interesting
 
I remember reading about this game awhile ago...

Damn can't remember it either.
 
"Most if not all weapons made in the 20th century", I loled at that part, even with just most, that'd rank well over 150 weapons, that's a helluva-lot to model/texture/make sounds for/animations.xD
 
"Most if not all weapons made in the 20th century", I loled at that part, even with just most, that'd rank well over 150 weapons, that's a helluva-lot to model/texture/make sounds for/animations.xD

Exactly, the game supposedly has that many.

I remember looking through their website, it had detailed info on every weapon and location.
 
One of the developers said that this game would be the Gran Turismo of the Shooter Genre
 
One of the developers said that this game would be the Gran Turismo of the Shooter Genre

That's what was said about Bioshock.

Kikizo: What are you aiming to do for the FPS genre here?

Joe F: BioShock is pretty much about redefining the first person shooter genre really. We feel that the first person shooting genre has not really evolved or been refined since the first Half-Life. They're basically on-rails games and you have your set choices at each moment in the gameplay, and so BioShock is about giving the player an awful lot of choice so that they can conquer any scenario in various different ways.

Joe M: First person shooters haven't really changed since Half-Life. It's still a sequence of canned events where you're being taken along and held by the hand, seeing the same thing and what the game designers wanted you to see. We want to do for first-person shooters what Gran Turismo did for driving games. We talk about it internally as first person shooter 2.0.
 
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