Fortress Forever Media

A

Azlan

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My first love and deepest passion for internet gaming has always been Team Fortress. VALVe's TFC was released in 1999 and found its way into my heart around December of that year. There is something captivating and enthralling about playing with eight other individuals in an organized manner, after practicing strategies for certain maps, and protecting the almighty flag from the other team. [br]</br>The team at Fortress Forever are made up of folks who share this same deep passion. They are a team consisting of some of the most respected old schoolers in the tight-knit TFC community. [br]</br>Today, they share with the public yet another glimpse at what may be the future of Team Fortress on the Source engine. [br]</br>The maker of several prominent remakes, such as Bases2k3, well_now, and original maps such as profilique, Defrag has a few visual treats in the form of the next remake, a VALVe original, Push. In addition, decs has finished texturing the demoman's detpack. One of the newest additions to their team, a modeler by the name of Fooley_Cooley, has clanged up the Engineer's skinned wrench.[br]


[br]To learn more about the progress of Fortress Forever, head over to their website and check out the Developer Journals. There is also much more media available on the Media page, so check it out there, or go visit their forums to get the real story.
 
The work that's going into this mod can be seen as soon as you glimpse the "old and new" comparison on the map screenshots. It all looks superb :D I never was a TFC player, but I randomly played it about a year ago, acn couldn't stop playing it for a month :p
 
Yes true but so far they only showed maps and renders. Those look great but at this stage I expect to see a little more from a pro mod team like this. They only use HL2/CSS textures and props in the maps, it would be great to see those maps with new textures and props. That whould be great!

Good luck Fortress Forever team!
 
Hopefully it wont me too much longer before we get to see some ingame pics then soon after that a beta release.
 
the maps are very nice... very very nice. ( BUT they could be better ;))

-dodo
 
Betelgeuze said:
Yes true but so far they only showed maps and renders. Those look great but at this stage I expect to see a little more from a pro mod team like this. They only use HL2/CSS textures and props in the maps, it would be great to see those maps with new textures and props. That whould eb great!

Good luck Fortress Forever team!

yet again each map is prolly being custom tailored for every class, which was a huge factor in tfc. the areas you could old out with a sentry and such
 
Dr. Shim said:
I pee myself in anxiety. Pee I tell you, pee!
So change your underwear! Underwear I tell you, Underwear!

But those screenshots look great :)
 
Trouble is: Dystopia. I was never so much of a TF fan, and Dystopia seems far more appealing to what I want in a class based game... Of course, FF looks great, but the two mods are going to be big rivals for people's affections...
 
I can't wait for this. The original, the best TFC! A Source update of this is going to be as awesome as the CS Source update. Looking forward.
 
Missed the boat on TFC so I'm looking forward to this. Nice models and map remakes. GJ.:D
 
kupoartist said:
Trouble is: Dystopia. I was never so much of a TF fan, and Dystopia seems far more appealing to what I want in a class based game... Of course, FF looks great, but the two mods are going to be big rivals for people's affections...
I still don't see what the dystopia hype is all about, the classes are hardly that diverse. I'm not a TFC player but Dystopia pales in comparison. Besides FF looks much better visually than Dystopia, which is sorely lacking in the visual aspect.
 
I haven't played Dystopia yet but I'd guess there is no bhopping there? It may not sound like a big difference but I'd consider it as one.
 
Insane said:
So change your underwear! Underwear I tell you, Underwear!

But those screenshots look great :)
That's a copyright breach! Copyright breach I'm telling you, copyright!
Jos ftw!

I've heard a lot about TF, and it just seems to be CTF. How much does it cost? Is there a free demo?
 
TF and Dystopia couldn't really differ much more in the gameplay stakes, so I'm not sure why people see us as rivals. There's plenty of room for several quality HL2 mods :)

As for the textures: We've had a lack of quality applicants for texture art, and the two people we did recruit basically didn't produce for us when we required it. Believe me, we're trying to get a texture artist or two, but they're as rare as hens' teeth at times. I think we've done a good job so far considering we're using stock HL2 resources for the map design, but obviously when we do get more custom content it'll be swapped in.
 
Well, atleast nobody's hating on it for being a CS clone.

Those displacements in that hallway are verrry nice.

TF beats CTF hands down for me, unless I'm wanting some serious no-brainer gameplay. Of course, there's always DOM type settings, which tend to be a lot more fun, fast & intense. TF has a lot more focus on defense tactics & teamwork than the usual CTF setup of: point A to point B to point A, ad infinitum.

I just hope they're planning on doing a little more with the Hunted gametype than was in TFC. If not, well, I'll be happy enough lobbing EMP grenades at anything blue.
 
the sad thing is many in this community don't deserve the mods that all the teams are working on to provide you with free content. everyone is so damn nitpicky and back seat driving all the time, its insane
 
polyguns said:
the sad thing is many in this community don't deserve the mods that all the teams are working on to provide you with free content. everyone is so damn nitpicky and back seat driving all the time, its insane

qft.

.bog.
 
So the only thing we can say is: WOW great I cant wait! :rolleyes:
The devs show this, so we can say what we think about it, Im not going to lie! Its nice but not what Ive been waiting for.
Its not because Im not a big fan of this mod I dont have respect for the devs.
 
People can say what they like -- all feedback is good providing it's constructive. There's no point in everyone being overly nice about stuff if it's not what they truly feel about it. I personally love having creative license while working on FF, every map is potentially different in so many different ways. It keeps things fresh for the gamer. I personally would get bored (as both a gamer & a level designer) if every map was themed like a futuristic arena.
 
everything looks great as allways :cheers:

but a taste of the gameplay itself is what the 1999 dudes want to see:farmer:

leave the eye candy for the youngsters :p

keep in mind that you'll never sutisfy everyone so just stay true to yer own vision. u ppls allready know that though:rolleyes:
 
polyguns said:
the sad thing is many in this community don't deserve the mods that all the teams are working on to provide you with free content. everyone is so damn nitpicky and back seat driving all the time, its insane
Why the hell should we pussy foot around, people should be honest in what they say even if it is bad. I could go on all day about how great it looks, but unless I honestly think that it's not going to help anyone. If I think something is crap I'll tell them, I'll also back it up with why I think it's crap.

(This was in no way related to the FF media, just my views on feedback)
 
These guys some of the best mappers, next to AG:Source. Cant wait to play some TFC!
 
Betelgeuze said:
Yes true but so far they only showed maps and renders. Those look great but at this stage I expect to see a little more from a pro mod team like this. They only use HL2/CSS textures and props in the maps, it would be great to see those maps with new textures and props. That whould be great!

Good luck Fortress Forever team!


actualy you are wrong and who cares what you expect to see
 
aslo after playin dystopia, i have come to realise that it will not be a very fast paced game due to the huge hud elements blockin your view, and its un user friendly interface, it will be fun for the uber game geek but will lose players due to its complexity
 
Kester^ said:
I still don't see what the dystopia hype is all about, the classes are hardly that diverse. I'm not a TFC player but Dystopia pales in comparison. Besides FF looks much better visually than Dystopia, which is sorely lacking in the visual aspect.
Well yes. TBH, the comparrison with TFC - a comparrison the Dystopia team make themselves - is misplaced in the sense that easily the best comparrison is with the Tribes series, with it's "Light, Medium and Heavy" classes. The similarity factor it simply complexity IMO, rather than any similarity between objectives or player classes. Not all mod players want complex mods, and I'd say people who do are in the minority. These people that do want complex mods are going to be chosing between Dystopia and Fortress Forever (until anything else comes along).
 
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