If you have a two year old computer like me, you're probably having a hard time getting a good framerate in CS:S. So here's a small list of commands you can add to your config.cfg file to increase your fps:
mp_decals "0"
cl_interp "0.01"
cl_show_bloodspray "0"
cl_ejectbrass "0"
cl_scalecrosshair "1"
cl_ejectbrass "0"
cl_show_splashes "0"
cl_show_bloodspray "0"
cl_drawshadowtexture "0"
cl_phys_props_enable "0"
fog_enable "0"
fog_enable_water_fog "0"
muzzleflash_light "0"
mat_bumpmap "0"
mat_fastnobump "1"
mat_forcedynamic "0"
mat_numtextureunits "0"
mat_picmip "-1"
mat_specular "0"
r_aspectratio "0"
r_decals "0"
r_3dsky "0"
r_shadows "0"
r_eyes "0"
r_teeth "0"
r_dynamic "0"
r_modellodscale "0.1"
r_drawlights "0"
r_dispusestaticmeshes "0"
r_dispfullradius "2"
r_avglight"0"
r_lightaverage "0"
r_lightinterp "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "0"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_worldlightmin "1"
r_worldlights "1"
However I suggest keeping r_modellodscale "0.1" set to "1" otherwise the models will look really bad (unless you stand two feet away from them). I'm playing on 1280*1024 with model & texture detail on high, still looks good:
Let me know how it goes
mp_decals "0"
cl_interp "0.01"
cl_show_bloodspray "0"
cl_ejectbrass "0"
cl_scalecrosshair "1"
cl_ejectbrass "0"
cl_show_splashes "0"
cl_show_bloodspray "0"
cl_drawshadowtexture "0"
cl_phys_props_enable "0"
fog_enable "0"
fog_enable_water_fog "0"
muzzleflash_light "0"
mat_bumpmap "0"
mat_fastnobump "1"
mat_forcedynamic "0"
mat_numtextureunits "0"
mat_picmip "-1"
mat_specular "0"
r_aspectratio "0"
r_decals "0"
r_3dsky "0"
r_shadows "0"
r_eyes "0"
r_teeth "0"
r_dynamic "0"
r_modellodscale "0.1"
r_drawlights "0"
r_dispusestaticmeshes "0"
r_dispfullradius "2"
r_avglight"0"
r_lightaverage "0"
r_lightinterp "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "0"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_worldlightmin "1"
r_worldlights "1"
However I suggest keeping r_modellodscale "0.1" set to "1" otherwise the models will look really bad (unless you stand two feet away from them). I'm playing on 1280*1024 with model & texture detail on high, still looks good:
Let me know how it goes