friendly AI assaults

  • Thread starter Thread starter radford88
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radford88

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im having some trouble getting my AI citizens to perfrom and "assault". the citizens are all nammed "jimbo", there are 11 of them and there are 11 rally points all nammed rally1, there is 1 assault point nammed assault1, the ai_goal_assault has the really point set to rally1. i set all the settings so that it simply starts when the level starts. but when i run the map the citizens all run to the rally point, but dont continue on to the assault point. i made them non commandable etc, and even tried placing a no draw brush blocking me from them but they still only ran to the rally point.

any ideas ?
 
I'm not sure how to do it, I'll give this a shot when I get home.
 
anyone ? well....how do i atleast control friendly AI...make them run to locations....i would have thought scripted sequences, but i cant get more than one to work (when i specify next script, the NPCs dont listen)
 
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