- Joined
- Aug 5, 2003
- Messages
- 9,356
- Reaction score
- 165
...so there I was, making a weapon model in 3D Studio. Gun mesh sorted, bones all neatly placed, everything was good. Except every single time I exported and compiled, my model appeared significantly above the origin. Nothing that I did in 3D Studio or the .qc file could fix this (Valve's own $origin variable seems to no longer work).
So I resorted to desperate measures - the XSI mod tool.
Several hours, a few hundred tutorials and some brain mangling later (having to use keys in conjunction with the mouse to navigate viewports is not intuitive), I managed to complete, export and compile my model with no problems at all.
So now, I find myself thinking of ditching 3D Studio and using XSI as my primary modelling tool. Why fight it?
So I resorted to desperate measures - the XSI mod tool.
Several hours, a few hundred tutorials and some brain mangling later (having to use keys in conjunction with the mouse to navigate viewports is not intuitive), I managed to complete, export and compile my model with no problems at all.
So now, I find myself thinking of ditching 3D Studio and using XSI as my primary modelling tool. Why fight it?