Fun with XSI

Pi Mu Rho

ValveTime Admin | Enemy of fun
Staff member
Joined
Aug 5, 2003
Messages
9,356
Reaction score
165
...so there I was, making a weapon model in 3D Studio. Gun mesh sorted, bones all neatly placed, everything was good. Except every single time I exported and compiled, my model appeared significantly above the origin. Nothing that I did in 3D Studio or the .qc file could fix this (Valve's own $origin variable seems to no longer work).
So I resorted to desperate measures - the XSI mod tool.
Several hours, a few hundred tutorials and some brain mangling later (having to use keys in conjunction with the mouse to navigate viewports is not intuitive), I managed to complete, export and compile my model with no problems at all.

So now, I find myself thinking of ditching 3D Studio and using XSI as my primary modelling tool. Why fight it?
 
Pi Mu Rho said:
...so there I was, making a weapon model in 3D Studio. Gun mesh sorted, bones all neatly placed, everything was good. Except every single time I exported and compiled, my model appeared significantly above the origin. Nothing that I did in 3D Studio or the .qc file could fix this (Valve's own $origin variable seems to no longer work).
So I resorted to desperate measures - the XSI mod tool.
Several hours, a few hundred tutorials and some brain mangling later (having to use keys in conjunction with the mouse to navigate viewports is not intuitive), I managed to complete, export and compile my model with no problems at all.

So now, I find myself thinking of ditching 3D Studio and using XSI as my primary modelling tool. Why fight it?
yesss, yesss, come to the dark side, you know you've wanted to for a very long time :)

It's just much more fun to use, and UV mapping is better too :)
 
I'm hovering between the two at the moment. As it stands, I'm still using 3D Studio to create and UV my meshes. Then I drop them into XSI for the animation and exporting. Gradually, I'll do more and more with XSI.

Having said that, a lot depends on what engine we finally go with.
 
btw just keep hold of S and use the mouse with any of the buttons and it makes navigating around viewports a breeze, let go and its back to the tool you were using previously. It's got a great workflow, just takes a few days to get used to it, then you'll miss it when you use an app without it.

-

and i'd go with XSI, Max has pretty much had its day now, Maya and XSI and even LW are taking over and more friendly when it comes to different formats, especially dotxsi.

Also XSI is completely intergrated with MR, reason alone to use it :D
 
yea xsi's uv tools just destory all other programs i've used. get used to the workflow of xsi which is so neat. Eveything is there, dont have to roll through tabs and menus. poly tools r also very awsome, but there are no advantages to them over 3dsmax.
 
Back
Top