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Mostly when people think of MMOs they think of Everquest-style grinding and orcs and elves (well, they think World of Warcraft anyway). Games like Planetside and Eve Online have managed to break away from that and do their own things on a massively multiplayer scale. Is there interesting way you see MMOs getting developed beyond the standard RPG level up your character model?
I would be very interested in seeing an MMORTS with several factions (player run or pre-defined or both I don't know) fighting over a single large landmass with numerous resource points and cities. Players get control over a handful of squads at a time and can have more in reserve. Players go up in ranks over time, of course. Ranks allow more units to be deployed at once and better equipment for squads.
Basic unit types: Infantry, jeeps, trucks, tanks, artillery, helicopters, etc. Highly customisable. Units earn veterancy in the normal way; killing enemies and can also be put in training while not fighting, earning experience more slowly. High veterancy units can use more and better equipment, as well as obviously being better at combat. Base building takes time. Say a week to set up a full base. NPC units will guard bases, but bases also have to be kept in supply. Not just arbitrary control the zones like Company of Heroes, but actual supply trucks that can be raided on the way to their destination.
There would be no controllable planes, but if one faction built an airbase (would take a while) all commanders in the area can call in air support (unless denied the option by the higher-ups. I suppose some sort of hierarchy system like Eve's would be needed). Similar for large artillery batteries and other support abilities. High-ranking officers get priority for support. Also high ranking officers could call for NPC re-enforcements from nearby bases and order large-scale troop movements. Nuclear missiles/other superweapons could be used with realistic damage, but maybe taking several months to build and launch a missile.
Anyone else think this would be awesome? Or have any ideas for other ways a different type of MMOG could go?
I would be very interested in seeing an MMORTS with several factions (player run or pre-defined or both I don't know) fighting over a single large landmass with numerous resource points and cities. Players get control over a handful of squads at a time and can have more in reserve. Players go up in ranks over time, of course. Ranks allow more units to be deployed at once and better equipment for squads.
Basic unit types: Infantry, jeeps, trucks, tanks, artillery, helicopters, etc. Highly customisable. Units earn veterancy in the normal way; killing enemies and can also be put in training while not fighting, earning experience more slowly. High veterancy units can use more and better equipment, as well as obviously being better at combat. Base building takes time. Say a week to set up a full base. NPC units will guard bases, but bases also have to be kept in supply. Not just arbitrary control the zones like Company of Heroes, but actual supply trucks that can be raided on the way to their destination.
There would be no controllable planes, but if one faction built an airbase (would take a while) all commanders in the area can call in air support (unless denied the option by the higher-ups. I suppose some sort of hierarchy system like Eve's would be needed). Similar for large artillery batteries and other support abilities. High-ranking officers get priority for support. Also high ranking officers could call for NPC re-enforcements from nearby bases and order large-scale troop movements. Nuclear missiles/other superweapons could be used with realistic damage, but maybe taking several months to build and launch a missile.
Anyone else think this would be awesome? Or have any ideas for other ways a different type of MMOG could go?