richpull100
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- Jul 26, 2004
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The current method of creating 3 dimensional graphics is really intensive because it relies solely on triangles to create all shapes. What if other mathematical forms and equations were brought in to create other shapes. For instance, we could model a perfect circle by saying that
r^2=sqrt (x^2+y^y), rather than creating thousands of polygons to do the same job. Why can't video cards create geometry with a variety of mathematics at its core? With cartesian, parametric, and polar coordinate systems, a card could create hundreds of different shapes and model them quite simply. I really don't understand the Electrical Engineering standpoint of why video cards use only triangles, but this just seems like a logical step in creating sophisticated geometry with less stress on a GPU.
r^2=sqrt (x^2+y^y), rather than creating thousands of polygons to do the same job. Why can't video cards create geometry with a variety of mathematics at its core? With cartesian, parametric, and polar coordinate systems, a card could create hundreds of different shapes and model them quite simply. I really don't understand the Electrical Engineering standpoint of why video cards use only triangles, but this just seems like a logical step in creating sophisticated geometry with less stress on a GPU.