G-man killed!

M

Mattaius101

Guest
I dont know whether this is an in-game glitch, but when I saw the G-man conversing with a rebel during the Highway 17 level, I was able to climb the stairs to the roof of the hut he was on, and stand right next to him. I get the impression he is meant to dissapear when Freeman arrives at the rebel village but in this case he didnt. I couldnt talk to him and he didnt move at all.

Whats more strange is after the firefight that follows i returned to the roof and the G-man was DEAD! His body was riddled with bullet holes from the fight. I was so shocked to see him killed, but then confused when he returned at the end of the game.

Glitch or wierd plot development?

I'd guess at the former but wanted to know if anyone else came across something like this?
 
Definitely a glitch. Kinda odd, because the only place you can kill him is red letter day if you noclip into the checkpoint. where he is.
 
Hehehe :p

Well i found some sound files where he says:

Mr. Freeman, you realy isnt supposed to be here, in fact, your not!

Or something like that.
 
Rizzo89 said:
Hehehe :p

Well i found some sound files where he says:

Mr. Freeman, you realy isnt supposed to be here, in fact, your not!

Or something like that.

i believe that was from the beta, not to sure
 
It was from the Beta :O

But you can hear some crappy impersonation of G-Mans voice in Substance. In fact, Substance does the other beginning Valve was going to do.
 
UltimaApocalyspe said:
It was from the Beta :O
aw MAN!! I tried to find absolutely every little thing in that beta! Looks like I still failed ;(
 
MuToiD_MaN said:
aw MAN!! I tried to find absolutely every little thing in that beta! Looks like I still failed ;(

poor guy... lets get him a toilet sit for his brithday! yay!
 
UltimaApocalyspe said:
In fact, Substance does the other beginning Valve was going to do.
Was Substance any good? By looking at screenshots, it just seemed like HL2 with more monsters and weapons, just excessive and in no way an enhancement to the game at all.
But I could be wrong.
 
Meh, it's ok. Basicly he reskinned everything, brought in the houndeye and bullsquid from HL: Source, added Striders everywhere, added new sounds and weapons, added more people you can play as (Liquid Snake), and of course some scenes from Raising the Bar.
 
MuToiD_MaN said:
As long as it's not given to me at 60 mph.

oops it going at 120mph. i'd make you duck around dinner time if i'd where you :eek:
 
UltimaApocalyspe said:
some scenes from Raising the Bar.
Are they interesting/good? I'm presuming they're scattered throughout the game...
EDIT: Reading the Substance walkthrough to see if anything intrigued me enough to play it, and:
"there are traitors among the rebellion! In the end the vortigaunts didn't change their ways at all,they have always been the same you knew in HL1"
This alone puts me off playing it. It's one thing to add weapons, characters and enemies where they totally weren't needed; it's quite another to change the plot in a very poor way.
 
Yes, its quite terrible. The beefing up is very, very pointless too.
 
But the traitors where in half life 2, Mossman.

So does RtB say that Vorts are bad?
 
Rizzo89 said:
So does RtB say that Vorts are bad?

I don't think so. They just wanted more enemies in the mod and the vort model was already available.
 
I played some earlier versions of Substance where they just had added enemies (and some friendlies) and a new sounds, skins... ect. That was pretty fun as it provided more of a challenge. However I started losing interest when they kept adding more and more weapons and 'modes'. Some of the weapons were fun, but there were just so many... The standard weapons in HL2 are all you need. Anymore is just clutter I think.
 
It sucks because it hurts your system. The whole thing runs a hell of a lot slower because he just pointed an entity hose at the maps and turned it on full blast. It's kind of like playing through the first maps that people make when they just fill rooms with different enemy that attack each other, except the landscapes are the ones that Valve made.
 
IMO, Substance was a needed improvement for me, i liked the reskins they did and it added more action to the game, Ravenholm played normally is too bland and cliche for me, i liked the fact he added a combine cleanup team to it cause it caused you to take into account the fact that you had combine soldiers to watch out for as well as zombies, cause fighting just zombies and headcrabs for a whole mission can get old quick if your like me. Getting back on topic though... yeah the G-Man dying thing was probably a glitch (although it would make an intresting plot twist ;) )
 
wolven_rage said:
IMO, Substance was a needed improvement for me, i liked the reskins they did and it added more action to the game, Ravenholm played normally is too bland and cliche for me, i liked the fact he added a combine cleanup team to it cause it caused you to take into account the fact that you had combine soldiers to watch out for as well as zombies, cause fighting just zombies and headcrabs for a whole mission can get old quick if your like me. Getting back on topic though... yeah the G-Man dying thing was probably a glitch (although it would make an intresting plot twist ;) )

I dislike Substance, mostly. Beefing up the original game and making it cumbersome and ridiculous is not my idea of fun.
 
Rizzo89 said:
Hehehe :p

Well i found some sound files where he says:

Mr. Freeman, you realy isnt supposed to be here, in fact, your not!

Or something like that.


"Cleverly done, mister freeman, but your not supposed to be here... As.. a matter of fact -- Your Not. Get back to where you belong and forget about all this. Untill... We meet.... Again....."
 
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