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DriverHeaven.net has posted a new interview with Gabe Newell, owner of Valve Software. There are several new things Gabe describes, including an interesting dynamic soundtrack. Gabe describes it:
You can find the rest of the interview here, at DriverHeaven.Gabe Newell: Kelly has been developing the notion of soundscapes, which turn out to be pretty powerful. It's more in the direction of an AI foley artist than a synthesized score. I like what he's done a lot, as the effects seem to disappear in terms of your conscious awareness of sound, and instead you just get the emotional impact of them. That sounds horrendously vague, so I'll try to give a concrete example. Let's say there's a hole in the ground. Let's say there's a basic set of 3D ambients playing (creaking, procedurally varying wind sounds). As you come up to the hole, there's an entity placed at the bottom of the hole, and when it can see you it fires and says "put the scary low rumbling tone into the mix" and it gets added in. Most of the time people won't be able to tell you "oh, that's when the sound showed up" but they will tell you that things got a lot scarier all of a sudden and they're not sure why. When they jump into a hole, there's a crescendo that gets added in that peaksas they hit the ground. There are blended transistions between ambient scapes, so as you move away from the scary things, the scary sounds become less prominent, and get replaced by more pastoral "let's go explore" sounds.