Game Crashes when loading

R

RaptorX9

Guest
Well after prevailing over the 3d view model glitch... another problem arised.
When I compiled my map and launched HL2DM, then launched the map it crashes when loading. It has worked before.

Now I now notice that the file size is MUCH smaller than its older versions,
version1 is 1786 KB
The current version is 694 KB

Heres my compile window:


** Executing...
** Command: "c:\program files\valve\steam\steamapps\raptorx9\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\raptorx9\half-life 2 deathmatch\hl2mp" "c:\program files\valve\steam\steamapps\raptorx9\sourcesdk_content\hl2mp\mapsrc\jail13"

Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\raptorx9\half-life 2 deathmatch\hl2mp\materials
Loading c:\program files\valve\steam\steamapps\raptorx9\sourcesdk_content\hl2mp\mapsrc\jail13.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\valve\steam\steamapps\raptorx9\sourcesdk_content\hl2mp\mapsrc\jail13.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (21690 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (21690 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 108 texinfos to 87
Reduced 14 texdatas to 14 (425 bytes to 425)
Writing c:\program files\valve\steam\steamapps\raptorx9\sourcesdk_content\hl2mp\mapsrc\jail13.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 3

** Executing...
** Command: "c:\program files\valve\steam\steamapps\raptorx9\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\raptorx9\half-life 2 deathmatch\hl2mp" "c:\program files\valve\steam\steamapps\raptorx9\sourcesdk_content\hl2mp\mapsrc\jail13"

Valve Software - vvis.exe (Jan 2 2006)
2 threads
reading c:\program files\valve\steam\steamapps\raptorx9\sourcesdk_content\hl2mp\mapsrc\jail13.bsp
reading c:\program files\valve\steam\steamapps\raptorx9\sourcesdk_content\hl2mp\mapsrc\jail13.prt
81 portalclusters
208 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4977
Average clusters visible: 61
Building PAS...
Average clusters audible: 81
visdatasize:2458 compressed from 2592
writing c:\program files\valve\steam\steamapps\raptorx9\sourcesdk_content\hl2mp\mapsrc\jail13.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\raptorx9\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\raptorx9\half-life 2 deathmatch\hl2mp" "c:\program files\valve\steam\steamapps\raptorx9\sourcesdk_content\hl2mp\mapsrc\jail13"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\raptorx9\sourcesdk_content\hl2mp\mapsrc\jail13.bsp
466 faces
604584 square feet [87060200.00 square inches]
0 displacements
0 square feet [0.00 square inches]
466 patches before subdivision
14492 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 780977, max 380
transfer lists: 6.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0238 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 48/8192 576/98304 ( 0.6%)
brushsides 316/65536 2528/524288 ( 0.5%)
planes 490/65536 9800/1310720 ( 0.7%)
vertexes 696/65536 8352/786432 ( 1.1%)
nodes 341/65536 10912/2097152 ( 0.5%)
texinfos 87/12288 6264/884736 ( 0.7%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 466/65536 26096/3670016 ( 0.7%)
origfaces 190/65536 10640/3670016 ( 0.3%)
leaves 353/65536 11296/2097152 ( 0.5%)
leaffaces 495/65536 990/131072 ( 0.8%)
leafbrushes 162/65536 324/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2796/512000 11184/2048000 ( 0.5%)
edges 1505/256000 6020/1024000 ( 0.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 12/32768 120/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 180/65536 360/131072 ( 0.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 531812/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2458/16777216 ( 0.0%)
entdata [variable] 4799/393216 ( 1.2%)
LDR leaf ambient 353/65536 8472/1572864 ( 0.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/208 ( 0.5%)
pakfile [variable] 7346/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 21690/4194304 ( 0.5%)
==== Total Win32 BSP file data space used: 683033 bytes ====

Linux Specific Data:
physicssurface [variable] 21690/6291456 ( 0.3%)
==== Total Linux BSP file data space used: 683033 bytes ====

Total triangle count: 1104
Writing c:\program files\valve\steam\steamapps\raptorx9\sourcesdk_content\hl2mp\mapsrc\jail13.bsp
3 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\steamapps\raptorx9\sourcesdk_content\hl2mp\mapsrc\jail13.bsp" "c:\program files\valve\steam\steamapps\raptorx9\half-life 2 deathmatch\hl2mp\maps\jail13.bsp"



This is VERY annoying and it reallys slows down the progress of the map. Good thing schools out tomorrow :smoking:
 
After the fatal update (from couple weeks ago, not the latest one), I also had random crashes, though it seems to have gotten better the last couple days. The only thing I can think of is that you have info_player_combine/rebel instead of info_player_deathmatch. If you use the former without setting teamplay, it will automatically crash. If that's not the case, try copying everything into a new file. That fixed my problem of skybox not showing up.
 
Okay now its works fine, thanks.

Now... how do I make it work for Deathmatch? (As you said setting the "former"??)
 
Former=first thing in a statement and latter=last thing said. Different from ladder, which you use to climb stuff:E But I'm not sure what 'it' is. If you're making a normal dm map, just use info_player_deathmatch, nothing else.
 
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