Game design riff.

BabyHeadCrab

The Freeman
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I've got an idea /Games and Gaming/, I'll riff a little bit on a game that I'd like to see - and you posters add to the game in ways you see fit.

Overview

I imagine an MMORPG set in a faraway Solar System, in which two species are fighting for dominance over the 3/4 planets which remain habitable. One species is human-like, with a bloated set of rules left over from forgotten democracies and ancient accords. The other species resembling a more insect type structure (drawing influence from Ender books / Starcraft, Starship Troopers, Dune etc). These beings multiply at an extremely fast rate, and only the strongest of Xenoforms are playable.

The insect-style race relies on human hosts to multiply. In other words the conflict will go on until the human-like race completely defeats the parasitic insects.

Gameplay

Only the strongest (mentally and physically) of the insect-style race will be playable. Though the species do act with a somewhat hive-like mentality, they still have independent free-thinking minds. The way they communicate is FAR different than us, they don't express themselves in any ways human kind can understand.

For gameplay purposes those on the insect-like side will communicate in text and gestures, but in the storyline they are using methods unexplainable that rely on sensory abilities human-kind simply doesn't have.

Gameplay Continued

The major breakthrough here is that the teams will be intentionally VERY unbalanced. In terms of sheer number of people online, things will be pretty even. But the abilities of units and methods of success in PVP and PVE are radically different. In other words learning how to be successful as the insect-like species will grant you no knowledge whatsoever on how to be successful as the human-like species. The one way to gain knowledge about the opposing faction is through close-encounters with the enemy. It will be the objective of players to both defend themselves against the other species, while at the same time gaining knowledge of their past.

Variety within each species

Both the insect-like species and the human-like species have subsets of their own kind who think radically different. Rumors exist that on far away planets within the galaxy the two work together, perhaps this is just whispers in the space-time fabric, perhaps a desired, projected reality. The individuals who believe in this sort of things, however, while considered radicals (the option to play as these types exist) vow to only use violence in defense - and instead dedicate efforts to understanding instead of eradication.

The "fun" and some ranting

The game will feature two primary modes of play for each species - one a more combat oriented action RPG, the other an exploration, puzzle based, cooperative thinking game (combat coming secondary). At the same time the art direction / game play style and routes to victory will be radically different for both sides, adding a great element of replay-abiltiy. Of course the people who desire to play the diplomatic peace-keepers will still come into contact with the militaristic folks, but rarely will the peacekeepers aid in major military operations unless they are desperate to seek certain inside information. Combat will be face paced and interesting (think more along the lines of FPS/aRPG games than MMORPGs here).

As I write a debate in my mind exists - do I make the peacekeeper a selectable class with RADICALLY different gameplay, or simply leave it as an option after the game has already introduced you into the world. I think it would be interesting to start everyone off on more or less the same level and have them dynamically decide what side they want to take in the conflict (and how they want to contribute to their society). The problem here is that the game begins to get entirely too complex - combining elements from games like Mass Effect or Kotor with mmorpg aspects from a game like say.. Tabula Rasa or World of Warcraft and throwing in action elements is a daunting task to say the least - but hell if done right, I'd never leave my computer chair.

I think intentional imbalance is avoided far too often. If you look at games that employ this type of imbalance - and show competition between teams that rely on entirely different methods; Natural-Selection mod, AVP2 (multiplay) you get this beautiful bleeding of play styles that bring forward an emotional response. Facing an enemy alien controlled by another human brings forward a very emotional response, suddenly you're battling a xenoform that is perhaps as intelligent and free-thinking as you are, yet you don't know exactly how it's going to act/run or behave. It's not rock-paper-scissors it's rock-paper-scissors-hydrochloricacid-neutronbomb-razorblade-infestation.

The insect-like species would evolve through game updates to the persistent world, and the human-like species would develop new technologies. It's an endless space epic, a battle with no end in site.

The physical manifestation of our current medicine progression vs. virus conflict. (replace medicine with weaponry and virus with unexplainable xenomorphic lifeforms.
 
The other species resembling a more insect type structure (drawing influence from Ender books / Starcraft, Starship Troopers, Dune etc)
Wait, what? Which Dune book has all the insectoids?
Is it one of those new ones Frank's son wrote? :(


Anyhow, sounds interesting but how can you stop players learning about the other wise out-of-game? It's teh interwebs.

A MMO even vaguely resembling NS or AvP2 multiplayer is boner-worthy.
 
Wait, what? Which Dune book has all the insectoids?
Is it one of those new ones Frank's son wrote? :(


Anyhow, sounds interesting but how can you stop players learning about the other wise out-of-game? It's teh interwebs.

A MMO even vaguely resembling NS or AvP2 multiplayer is boner-worthy.

I was more just saying the type of atmosphere / art the game could possibly draw influence from. As far as the learning curve for each side, there's only so much you can read online - the only way to truly understand the enemy (the goal of the quests etc etc for the peacekeepers) would be playing. Not sure how this would be done, but I'm sure some interesting ideas could come up.

It would take more than just having a few characters on the opposing faction and reading guides online to understand them fully. In terms of both behavior of NPCs, combat routines and resource gathering etc etc. Perhaps most importantly from a story/historical perspective (for the peacekeepers).
 
Personally, I'm tired of seeing humans as a main species in games. Even though I am human, I really hate our species. It's full of people that make everyone else look bad. So let's change that! How about we see some truly unique main species for once?
 
I've got an idea /Games and Gaming/, I'll riff a little bit on a game that I'd like to see - and you posters add to the game in ways you see fit.
Did you ever play planetside? That game blew me away for like 2 weeks but after that it was ruined (especially when the expansion was released) because it was so damn huge! Players would go and cap whole continents with little combat or interactivity only to log in the next day and see everything had been tooken again. How would you solve a problem like that? I think you would have to be assuming that you would have a ton of players right off the bat for any of it to work.




The "fun" and some ranting

The game will feature two primary modes of play for each species - one a more combat oriented action RPG, the other an exploration, puzzle based, cooperative thinking game (combat coming secondary). At the same time the art direction / game play style and routes to victory will be radically different for both sides, adding a great element of replay-abiltiy. Of course the people who desire to play the diplomatic peace-keepers will still come into contact with the militaristic folks, but rarely will the peacekeepers aid in major military operations unless they are desperate to seek certain inside information. Combat will be face paced and interesting (think more along the lines of FPS/aRPG games than MMORPGs here).
One way the humans could find out more about the insectoids would work its way into a Ico/zelda inspired dungeon exploration. Do you remember those zelda GB games where 4 players could link up? I remember they had tons of interesting cooperative puzzles and Ive always wondered why MMOs dont add something like this just to make dungeons seem less tiresome. I can imagine players setting out to explore uncharted territories of a world, maybe coming across ruins where hieroglyph could tell one a crafting technique to create a more effective weapon. What do you think?

Maybe this could help the problem I stated before. Lets say you have 10 continents like in PS, what if some of these areas would be locked until they were fully explored? Or maybe people would be credited in some way by discovering ruins or something along those lines to encourage more exploration. Anyways thats not much to add now but Ive got some more ideas I'll post when I have the time.
 
I was thinking of Planetside too. And in fairness, sometimes you could get entire week long campaigns resulting sometimes in total world domination by one race. That was part of the fun, being forced back again. A game that can be fun whilst losing is a great achievement.

I think your gaming idea would work quite well as an MMOFPS because that could further differentiate the two races with different playing and weapon styles. It needn't even be FPS come to think of it, but a real time game as opposed to turn-based would certainly help.

They really need to make something like Planetside 2. :(
 
I was thinking of Planetside too. And in fairness, sometimes you could get entire week long campaigns resulting sometimes in total world domination by one race.
Yea those were some of the greatest gaming moments for me. I think another thing to think about is maybe a more unique setting for the game rather than just futuristic. Ive always thought a game setting inspired by a salvador dali painting would really help it set itself apart since everything nowdays is either futurisitic, modern, or medieval.
 
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