....game just closes.......

Mr. Waffles

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Ok, so i just finished my map..but whenever i run it, the game just starts(u can see the sky i used) then css closes.....can i give someone my .VMF so they can look at it to see whats wrong, and tell me what it is, or maybe fix it?

if someone volounteers(h/e u spell it) please dont just want the file, actually be an experianced mapper... thanks in advance ^_^
 
k..here it is:

Code:
** Executing...
** Command: "c:\program files\steam\steamapps\moomoomadcow\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\moomoomadcow\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\moomoomadcow\counter-strike source\cstrike\maps\fy_nights_v1"

Valve Software - vbsp.exe (Jan  2 2006)
1 threads
materialPath: c:\program files\steam\steamapps\moomoomadcow\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\moomoomadcow\counter-strike source\cstrike\maps\fy_nights_v1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity weapon_m4a1 (-3231.60 -3999.22 79.68) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/hav*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/havrt"
Can't load skybox file skybox/hav to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42783 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (42783 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 134 texinfos to 84
Reduced 15 texdatas to 13 (408 bytes to 327)
Writing C:\Program Files\Steam\SteamApps\moomoomadcow\counter-strike source\cstrike\maps\fy_nights_v1.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: "c:\program files\steam\steamapps\moomoomadcow\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\moomoomadcow\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\moomoomadcow\counter-strike source\cstrike\maps\fy_nights_v1"

Valve Software - vvis.exe (Jan  2 2006)
1 threads
reading c:\program files\steam\steamapps\moomoomadcow\counter-strike source\cstrike\maps\fy_nights_v1.bsp
reading c:\program files\steam\steamapps\moomoomadcow\counter-strike source\cstrike\maps\fy_nights_v1.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\moomoomadcow\counter-strike source\cstrike\maps\fy_nights_v1.prt


** Executing...
** Command: "c:\program files\steam\steamapps\moomoomadcow\sourcesdk\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\moomoomadcow\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\moomoomadcow\counter-strike source\cstrike\maps\fy_nights_v1"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\moomoomadcow\sourcesdk\bin\lights.rad.
Loading c:\program files\steam\steamapps\moomoomadcow\counter-strike source\cstrike\maps\fy_nights_v1.bsp
No vis information, direct lighting only.
3721 faces
5857522 square feet [843483200.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (6)
Build Patch/Sample Hash Table(s).....Done<0.6433 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  16/1024          768/49152    ( 1.6%) 
brushes                104/8192         1248/98304    ( 1.3%) 
brushsides             648/65536        5184/524288   ( 1.0%) 
planes                 808/65536       16160/1310720  ( 1.2%) 
vertexes              4158/65536       49896/786432   ( 6.3%) 
nodes                 1123/65536       35936/2097152  ( 1.7%) 
texinfos                84/12288        6048/884736   ( 0.7%) 
texdata                 13/2048          416/65536    ( 0.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 3721/65536      208376/3670016  ( 5.7%) 
origfaces              229/65536       12824/3670016  ( 0.3%) 
leaves                1140/65536       36480/2097152  ( 1.7%) 
leaffaces             4206/65536        8412/131072   ( 6.4%) 
leafbrushes            409/65536         818/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            17117/512000      68468/2048000  ( 3.3%) 
edges                 9239/256000      36956/1024000  ( 3.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            160/32768        1600/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2379/65536        4758/131072   ( 3.6%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]    10907400/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]        7344/393216   ( 1.9%) 
LDR leaf ambient      1140/65536       27360/1572864  ( 1.7%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/3862     ( 0.0%) 
pakfile               [variable]       20011/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]       42783/4194304  ( 1.0%) 
==== Total Win32 BSP file data space used: 11499280 bytes ====

Linux Specific Data:
physicssurface        [variable]       42783/6291456  ( 0.7%) 
==== Total Linux BSP file data space used: 11499280 bytes ====

Total triangle count: 8759
Writing c:\program files\steam\steamapps\moomoomadcow\counter-strike source\cstrike\maps\fy_nights_v1.bsp
20 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\moomoomadcow\counter-strike source\cstrike\maps\fy_nights_v1.bsp" "c:\program files\steam\steamapps\moomoomadcow\counter-strike source\cstrike\maps\fy_nights_v1.bsp"
 
your map has a leak. load the pointfile and follow the red line to find/fix it
 
....what exactly do you mean by load the pointfile and follow the red line?
 
...if you have a nodraw brush on the back of the skybox texture, so you see it from the inside, but its nodraw on the outside to reduce size, does that cause a leak?
 
I don't think you need to put a nodraw texture on the skybox.
 
i was just trying to lower map size, so it wasnt 14.5 MB lol

but how do i "open the pointfile" and "follow the red line"?
 
Untitled.jpg
 
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