sinkoman
Party Escort Bot
- Joined
- Dec 2, 2004
- Messages
- 7,457
- Reaction score
- 21
Convoy.
That's basically the game. A convoy. I'm sure you've all played some video game, where your objective was to stop a convoy. That's basically the idea here.
The USMC is the team that starts the convoy. The convoy is basically a giant line of trucks, all manned by an engineer (IE there is actually a person driving these trucks). These trucks are semis, not normal pickups, and therefore, take a certain ammount of skill to adequately pilot in battle.
The MEC and PLA are supposed to defend the convoy. Placed allong the road the USMC SHOULD follow, are towns. At the begining of the game, each town is owned by the MEC or PLA. As soon as the last truck in the convoy has entered the town, it is captured by the USMC.
Towns are basically capture points. USMC team members can spawn in towns. Towns can have Heli pads, Tank spawns, Jeep spawns, or (maybe) pit stops, where a damaged USMC truck can stop and get quick repairs.
On to trucks.
There are three different types of trucks that make up the USMC convoy.
Transport Trucks: These range anything from bullet proof semis with Steel shipping containers in tandem, or fully loaded oil and gas tankers that can be blown to bits as soon as hot lead hits them. The transport trucks are what makes up the USMC's tickets (the MEC has no tickes). At the start of the game, the USMC gets maybe 3-5 Transport Trucks, and 3-5 tickets (correlated to the ammount of trucks on the field). Basically, 2 trucks means 2 tickets. Lose a Transport Truck, and you lose a ticket.
Flatbeds: These can spawn Tanks and APCs, and are one of the two USMC trucks that can hold more than one soldier. The trucks are edged with M60's and SAWS that the soldiers can man, and in the center, can spawn either a Tank or an APC at set intervals. Each Flatbed can have only one tank or apc on the field at a time. As soon as a tank spawns, it's dropped to the back of the flatbed and dragged behind it, to avoid BF2s fuxored vehicle physics. While dragged, any soldier on the flatbed can hop into the armor it is dragging. If there is no space behind the flatbed for armor to be lowered (IE he's being tailed by a Transport), then the armor will not spawn, making these ideal cabooses.
Heavy Trucks: The second of the two USMC vehicles that can house more than one soldier. These are modeled as MK2's and other heavy military tractors, and are heavily armored, and can spawn in any soldier on the USMC team (unlike flatbeds, which can only spawn in squads on thier leaders). They can heal and ressuply any soldiers within, and have an anti tank turret ontop (not realistic, but it could make for interesting fights ). Basically a giant APC.
The Transports are the only trucks vital to the team. The others, after being shot down, can be picked back up at the nearest town.
The MEC can spawn in any town they like, and don't have to worry about losing tickets (infinite tickets). Thier objective is take out the Transport trucks before they reach the end of the map (a like, 50+ Mile road). They can booby trap the towns, create barracades (Vodniks and APCs), mine the road, set up Tank ambushes, run choppers around the convoy, and run carbombs into the head of the convoy. If the USMC reaches the end with at least 1 transport truck, the MEC loses.
At the start of each round, commanders are elected (before anybody can spawn). The MEC commander is your basic general (arty, supply drops, UAV), while the USMC commander is stuck with the UAV. However, he becomes the head of the convoy, and can pick which truck he wants at the front of it. Whatever truck he's in has an invisible barrier at the front of it, so no other transports can go ahead of him. Likewise, he can't leave his truck, till it goes up in flames. He decides how the team rounds the blind curb, he decides what they do about the incessant carbombers, he decides how they storm each city.
You could have a smart commander that picks a Heavy Truck loaded with soldiers as the head. At each town, the commander drives the bulletproof behemoth into the city, and unloads the soldiers so they can clear it out, making a clean getaway for the rest of the convoy.
Or, you could have your general BF2 dumbass, who picks a Gas truck as the head, and flies it as fast as he can down the road till his truck explodes when he hits a vodnik.
Or you could have a creative commander who decides they wont even follow the road, and takes the convoy through the slow and boggy, yet safe swamps, 5 miles away from the towns.
Some truck examples.
Transports: http://www.oportunidadescanada.com/images/Semi-Trucks.jpg http://www.ftlcomm.com/ensign/trucks/feulingup/peben.jpg
Flatbeds (imagine these with guns): http://www.hankstruckpictures.com/pix/trucks/james_cox/agway_ih_gas_truck.jpg http://www.hankstruckpictures.com/pix/trucks/james_cox/agway_ih_gas_truck.jpg
Heavy Trucks: http://www.army-technology.com/contractor_images/gma/army_trucks1.jpg http://www.ndu.edu/nwc/nwcCLIPART/US_ARMY/Equipment/Wheeled_Veh/Cargo_Trucks/1HEMTTM9853.jpg
Would you play this?
That's basically the game. A convoy. I'm sure you've all played some video game, where your objective was to stop a convoy. That's basically the idea here.
The USMC is the team that starts the convoy. The convoy is basically a giant line of trucks, all manned by an engineer (IE there is actually a person driving these trucks). These trucks are semis, not normal pickups, and therefore, take a certain ammount of skill to adequately pilot in battle.
The MEC and PLA are supposed to defend the convoy. Placed allong the road the USMC SHOULD follow, are towns. At the begining of the game, each town is owned by the MEC or PLA. As soon as the last truck in the convoy has entered the town, it is captured by the USMC.
Towns are basically capture points. USMC team members can spawn in towns. Towns can have Heli pads, Tank spawns, Jeep spawns, or (maybe) pit stops, where a damaged USMC truck can stop and get quick repairs.
On to trucks.
There are three different types of trucks that make up the USMC convoy.
Transport Trucks: These range anything from bullet proof semis with Steel shipping containers in tandem, or fully loaded oil and gas tankers that can be blown to bits as soon as hot lead hits them. The transport trucks are what makes up the USMC's tickets (the MEC has no tickes). At the start of the game, the USMC gets maybe 3-5 Transport Trucks, and 3-5 tickets (correlated to the ammount of trucks on the field). Basically, 2 trucks means 2 tickets. Lose a Transport Truck, and you lose a ticket.
Flatbeds: These can spawn Tanks and APCs, and are one of the two USMC trucks that can hold more than one soldier. The trucks are edged with M60's and SAWS that the soldiers can man, and in the center, can spawn either a Tank or an APC at set intervals. Each Flatbed can have only one tank or apc on the field at a time. As soon as a tank spawns, it's dropped to the back of the flatbed and dragged behind it, to avoid BF2s fuxored vehicle physics. While dragged, any soldier on the flatbed can hop into the armor it is dragging. If there is no space behind the flatbed for armor to be lowered (IE he's being tailed by a Transport), then the armor will not spawn, making these ideal cabooses.
Heavy Trucks: The second of the two USMC vehicles that can house more than one soldier. These are modeled as MK2's and other heavy military tractors, and are heavily armored, and can spawn in any soldier on the USMC team (unlike flatbeds, which can only spawn in squads on thier leaders). They can heal and ressuply any soldiers within, and have an anti tank turret ontop (not realistic, but it could make for interesting fights ). Basically a giant APC.
The Transports are the only trucks vital to the team. The others, after being shot down, can be picked back up at the nearest town.
The MEC can spawn in any town they like, and don't have to worry about losing tickets (infinite tickets). Thier objective is take out the Transport trucks before they reach the end of the map (a like, 50+ Mile road). They can booby trap the towns, create barracades (Vodniks and APCs), mine the road, set up Tank ambushes, run choppers around the convoy, and run carbombs into the head of the convoy. If the USMC reaches the end with at least 1 transport truck, the MEC loses.
At the start of each round, commanders are elected (before anybody can spawn). The MEC commander is your basic general (arty, supply drops, UAV), while the USMC commander is stuck with the UAV. However, he becomes the head of the convoy, and can pick which truck he wants at the front of it. Whatever truck he's in has an invisible barrier at the front of it, so no other transports can go ahead of him. Likewise, he can't leave his truck, till it goes up in flames. He decides how the team rounds the blind curb, he decides what they do about the incessant carbombers, he decides how they storm each city.
You could have a smart commander that picks a Heavy Truck loaded with soldiers as the head. At each town, the commander drives the bulletproof behemoth into the city, and unloads the soldiers so they can clear it out, making a clean getaway for the rest of the convoy.
Or, you could have your general BF2 dumbass, who picks a Gas truck as the head, and flies it as fast as he can down the road till his truck explodes when he hits a vodnik.
Or you could have a creative commander who decides they wont even follow the road, and takes the convoy through the slow and boggy, yet safe swamps, 5 miles away from the towns.
Some truck examples.
Transports: http://www.oportunidadescanada.com/images/Semi-Trucks.jpg http://www.ftlcomm.com/ensign/trucks/feulingup/peben.jpg
Flatbeds (imagine these with guns): http://www.hankstruckpictures.com/pix/trucks/james_cox/agway_ih_gas_truck.jpg http://www.hankstruckpictures.com/pix/trucks/james_cox/agway_ih_gas_truck.jpg
Heavy Trucks: http://www.army-technology.com/contractor_images/gma/army_trucks1.jpg http://www.ndu.edu/nwc/nwcCLIPART/US_ARMY/Equipment/Wheeled_Veh/Cargo_Trucks/1HEMTTM9853.jpg
Would you play this?