Gamepad in Half Life 1 & 2

I

Irony

Guest
I'm wondering, is it possible to code key mechanics into a gamepad, say a sidewinder or any PS2-esque type? People have told me that others have tried and failed, but havn't given me a specific reason. Anyone know if this will work in Half Life 2?
 
Can you explain your question any better?
Also take a look at input.cpp :)
 
I thought directinput can manage pretty much all input devices, and since HL2 is using directx, I don't see why it's not possible.
 
hasan is right. AFAIK it "should" be possible. So long as you can make it work with your PC and have it recognise all the buttons, then HL2 shouldn't have any problem.

Put it this way, CS:S can happily detect all the buttons on an intuos3 drawing tablet, grip pen and mouse. So providing you can get windows to see it correctly you should be set. Though some things may not work the same, depends on the controller I suppose.
 
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