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In March of this year, Half-Life 2 finally went alpha, which means that the game is feature-complete and now undergoing extensive testing. It's currently slated for tentative release this summer, but understandably, there isn't a more-specific date to look forward to. At Vivendi's preshow event, a Valve representative candidly admitted that the source code theft last year contributed to the game's lateness, but now the team is back pushing full steam ahead, revitalized by the alpha milestone, and is excited to be able to play through the game from start to finish. Now the team can concentrate on giving Half-Life 2 that all-important layer of polish it's going to need to make a strong impression, according to Valve anyway.
At the Electronic Entertainment Expo, there will be two new noninteractive demonstrations of Half-Life 2,
Anyway, the action basically seemed solid, and the audio was nice and clear, but what little shooting we got to do didn't really seem that far out of the ordinary
Apos said:Their impression isn't bad. It's just unconvinced. They felt the intro scenes proved Valve still had it, but they felt like they didn't get much action play at all (maybe they expected to get to play things like the cemetary scene), and so had no real way to judge the game.
Vahishta said:did anyone pick up on this? It's on page 1 of the Gamespot preview, and I don't think anyone else mentioned it before...
an action sequence involving action both on foot and behind the wheel of a nitro-equipped buggy (the one shown off at last year's E3).
Do they mean nitro as in NOS? that would be so cool!! imagine a drag racing mod where you get to use the on-board gauss rifle as well!
The game does incorporate realistic physics, but so have many other games that have been released since last year's E3, so Half-Life 2 will face some stiff competition.