Gamespot - Supreme Commander Preview

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Supreme Commander is set in the future, one in which humanity has split into three warring factions. There's the United Earth Federation, regular humans armed with futuristic versions of modern-day weapons and vehicles, such as tanks, aircraft carriers, submarines, and jets. Then there are the Cybran, humans with microchips implanted into their heads. The Cybran use mech-style robotic units, ranging from two-legged walking tanks to the gigantic mechanical spider seen in the screenshots. Finally, there are the Aeon, humans who have adopted alien technology and believe that they have to cleanse the world of the warmongering UEF and Cybran factions. While Gas Powered hasn't revealed the Aeon yet, Taylor hints that the faction believes in simplicity. "They'd be the ones who would design the iPod if they could," he said.

[...]

Once you have a functional base going, you can build hundreds of units, ranging from tanks, robotic infantry, transports, warships, and more. Like with any good strategy game, you'll have to make decisions as to what kind of force you want. You can create lots of cheap, low-level units, or you can build a smaller number of more powerful units. It's up to you. In addition, you can tinker with units to make them more useful. For instance, if you put a mobile shield system onto a transport, it'll be more survivable on a battlefield. Or if you load up that same transport with mechs, it'll turn into a mobile gunship as sorts, as the mechs can fire from the sides of the transport.

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Now pull out a Krogoth like unit and I shall achieve full body orgasm.
 
Seriously... I'm waiting for this almost as much as I waited for HL2.
 
Parts that almost gave me an ejaculation.

While the map that Taylor showed us was easily larger than most anything we had seen before in a real-time strategy game, it was only one-sixteenth the size of the largest map in the game. In fact, it wasn't even average size, as most maps will be up to four times larger. We're talking about maps that will easily be hundreds of square kilometers in size.

[...]

If you encounter an incredibly high-value target, such as a nuclear missile silo (yup, nukes are in the game) and you need to destroy it before it can send up a missile, clicking frantically on the silo tells the game that you're alarmed about something. Your units will respond by focusing all their firepower on that target.
 
Holy mother of GOD! I think im going to die this year!
 
Oh my god. Oh My God.Oh My God

words fail me. The only mewlings I am able to summon sound like "maratgamta,gt"
 
I'm playing Total Annihilation until this comes out next year :D
 
Raziel-Jcd said:
Holy mother of GOD! I think im going to die this year!




shit, I wonder why you never had a stroke.
you seem to skip a beat everytime a new gamer apears.
 
I can't believe they included that, THATS AWESOME

never seen a game before that actually gives a reason for clicking frantically on something
 
simlpy amazing, the detail they're going into.

looks like burning forests, foliage and so on is going to be just as much fun as in ta. ;)
 
That spider bot looks kickass now that its possible to see it in 3D.

Looks like they upped the polygons on it too, as well as a displacement map!
 
I can only imagine how all those uber bots are made. It's like 10x the size of a Krogoth Foundry.
 
If you encounter an incredibly high-value target, such as a nuclear missile silo (yup, nukes are in the game) and you need to destroy it before it can send up a missile, clicking frantically on the silo tells the game that you're alarmed about something. Your units will respond by focusing all their firepower on that target.
I officially declare this the coolest feature ever implemented in any game ever.
 
What many games fail to do. This is the reason Chris Taylor is the lord and master of the strategy genre

But what's really helpful is that the artificial intelligence is going to be smart enough to do things without your input. For example, if you give multiple groups the order to attack a certain point on the map, those groups will adjust their speeds so that they arrive at that point at the same moment, a key military concept known as synchronization. This means that they'll more likely to overwhelm the enemy, rather than arrive at separate times and be carved up piecemeal.

Bear in mind this works even if you mix land, air and sea units in a group
 
Wow!! :O This sounds so awesome now. Better than before. I WANT this game.

The maps sound as if they're going to be HUGE! the features and the AI just sound awesome.

New screenshots look nice too. When's this being released?
 
Finally a game where clicking millions of times in panic gives tactical advantage. XD
 
Ren.182 said:
Wow!! :O This sounds so awesome now. Better than before. I WANT this game.

The maps sound as if they're going to be HUGE! the features and the AI just sound awesome.

New screenshots look nice too. When's this being released?

Early 2007, in time for Vista and DX10. This will mean any christmas money and student loan will go to upgrading. Or simply building from scratch.

I can see it now=
Windows Vista Premium
Mobo with Pci-Express
AMD 64 4000+
DX10 graphics card
Ageia Physics card (Sli mode with graphics card)
19'' TFT monitor


Reginald said:
Finally a game where clicking millions of times in panic gives tactical advantage. XD
"Your fingers are too fat, if you require a dialing wand, please bash you palm down now"
 
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