dart321
Newbie
- Joined
- Aug 7, 2004
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Alright, I have my hanger and everything setup. When you go into the control tower and press a button, a dropship is spawned, flies in low, drops into the hanger and lands with a crate. After a few seconds it takes the crate and lifts off, ascends, and takes off past the player's view where it is killed. The whole system is rigged for multiplayer too, so the button resets after x amount of time and can be pressed again.
Now the problem: I can't get the dropship to drop any weapons. Theres no field for it in the entity properties. I'm trying to think of a way to maybe make an entity item_item_crate appear whenever the dropship starts to pack up and give the AfterDropOff(or whatever its called, I forgot) Output to the crate that would make it appear. The problem is that the angel the dropship lands at is random on every drop (as it was intended). I need a way to make a crate spawn (or appear) toward the back of the crate of the dropship. Any ideas? Is there an entity similar to npc_templete_maker but for items that I could use?
Now the problem: I can't get the dropship to drop any weapons. Theres no field for it in the entity properties. I'm trying to think of a way to maybe make an entity item_item_crate appear whenever the dropship starts to pack up and give the AfterDropOff(or whatever its called, I forgot) Output to the crate that would make it appear. The problem is that the angel the dropship lands at is random on every drop (as it was intended). I need a way to make a crate spawn (or appear) toward the back of the crate of the dropship. Any ideas? Is there an entity similar to npc_templete_maker but for items that I could use?