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Since my torch made out of func_illusionary world brushes keeps deciding to randomly deform ingame, I decided I could make it as a prop model instead.
But I'm blind or something. Is there a tut for this? I read all the stickies here and I don't know how to export my model.. with all the needed hl2 elements - model itself, texture on the model in the right format (is indexed 256 colors right??), collision box for when you shoot at it so it can leave decals directly on the model, material type (metal, or wood, etc sounds when you hit it) simplified collision box for physics collision, different LOD models, and I don't know how to import it.
What I've done so far is, made the model and texture (texture is in indexed 256 colors, not sure if that's the right format though), and downloaded the 3ds max 9 smd exporter plugin. I already exported it and it said it worked but I'm sure I'm missing stuff. Don't I have to make other "parts" of the model like a simplified physics collision box, different LODs, etc? I found a tut at interlopers called "What it takes to get a custom weapon into HL2" but it seemed to skip some of these things, plus, I just want a basic non-moving prop.
Can someone direct me to a tut or help me get this thing ingame?
But I'm blind or something. Is there a tut for this? I read all the stickies here and I don't know how to export my model.. with all the needed hl2 elements - model itself, texture on the model in the right format (is indexed 256 colors right??), collision box for when you shoot at it so it can leave decals directly on the model, material type (metal, or wood, etc sounds when you hit it) simplified collision box for physics collision, different LOD models, and I don't know how to import it.
What I've done so far is, made the model and texture (texture is in indexed 256 colors, not sure if that's the right format though), and downloaded the 3ds max 9 smd exporter plugin. I already exported it and it said it worked but I'm sure I'm missing stuff. Don't I have to make other "parts" of the model like a simplified physics collision box, different LODs, etc? I found a tut at interlopers called "What it takes to get a custom weapon into HL2" but it seemed to skip some of these things, plus, I just want a basic non-moving prop.
Can someone direct me to a tut or help me get this thing ingame?