StardogChampion
Tank
- Joined
- Jul 19, 2003
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Gile is a lightmapping program for game engines. Originally for Blitz3D but it exports to loads of file formats and should work in Ogre/Irrlicht etc.
You can do Ambient Occlusion with the newest 2.0 beta version, and paint terrain UnrealEd style.
Ambient Occlusion is the 2nd screenshot on this page. All the other screens are from the old version.
You can do Ambient Occlusion with the newest 2.0 beta version, and paint terrain UnrealEd style.
Ambient Occlusion is the 2nd screenshot on this page. All the other screens are from the old version.