simon
Spy
- Joined
- Jun 8, 2003
- Messages
- 798
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hello,
i'd liek to ask this here, since i can't find any straight answer anywhere.
What if i were to model a house with windows, and i want the glass to be breakable in-game.
1. do i model the windows ?
2. If so, do i attach them into the whole model (glass/house included) for the unwrapping UV map making, and what texture do i apply to the glass then ?
3. if not attach the windows, how to load them all in one model?, with set ID1 (house) and set ID2 (glass) ? (i use 3Dsmax)
i'd really like this clarrified, since i really want to start unwrapping my prop_static ..
thanks !!
i'd liek to ask this here, since i can't find any straight answer anywhere.
What if i were to model a house with windows, and i want the glass to be breakable in-game.
1. do i model the windows ?
2. If so, do i attach them into the whole model (glass/house included) for the unwrapping UV map making, and what texture do i apply to the glass then ?
3. if not attach the windows, how to load them all in one model?, with set ID1 (house) and set ID2 (glass) ? (i use 3Dsmax)
i'd really like this clarrified, since i really want to start unwrapping my prop_static ..
thanks !!