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Another reason not to trust Gearbox's view of Gordon:mechagodzilla said:A folding Helmet is stored inside the suit:
HUD:
The heads-up display is projected on the helmet's visor.
Suit Zoom:
The best explanation is that camera(s) built into the helmet can zoom in, and this camera view is projected on the visor.
Aux. Oxygen:
The suit uses auxilliary power to scrub Oxygen from Carbon Dioxide, allowing for temporary breathing underwater.
Headshots / Swimming in toxic materials:
The helmet protects against these things, minimizing their damage.
Evidence for:
-An early piece of media shows Gordon holding a removable helmet.
-The original HL1 HEV pickup item did not have visible gloves, but Gordon rather clearly has gloves once the suit is on. This indicates that they were stored inside the suit, as a helmet might be.
-HEV suits found on Xen all had attached helmets.
-Gearbox made other mistake(s) on their depictions of Gordon. The lack of helmet may be such a mistake.*
-Gordon can survive surprising amounts of head damage.
-Certain visual elements have been introduced purely as gameplay tweaks and are not actually 'real'.**
Gordon doesn't wear a helmet:
HUD:
The heads-up display is a holographic projection.
Suit Zoom:
As above, camera(s) built into the suit itself can zoom in, and this camera view is projected holographically.
Aux. Oxygen:
The suit uses auxilliary power on the internal medical systems to prolong survival underwater.
Headshots / Swimming in toxic materials:
Assume that most headshots graze but do not connect, and that the toxic materials are simply not fatal after only brief contact. It's a matter of realism being sacrificed to promote more entertainment.**
Evidence for:
-Gordon and his HEV suit are shown without any indication of a helmet in all five Half-life games and every piece of concept art to date (including action scenes) except in a single early piece of media.
-BM Security guards' helmets use holographic HUDs as well.
-Security guards and resistance fighters have no facial protection, but can survive similar head damage.
-Gina is also shown helmet-less while working in all four Half-Life 1 games, showing that a helmet may not be mandatory for routine jobs.
*In Opposing Force, Gordon has no long-jump module. In Blue Shift, he is facing the wrong direction. Also, Barney is shown with armour in HL1, but without it in Blue Shift.
**In Decay, Gina and Colette's orange HEVs are shown in different colours for their third-person models (tan and red, respectively), a difference that only exists in the player's eyes.
(View-modeled hands, depictions of Gina in all other official HL1 games, and character dialogue within Decay itself all say the suit is orange.) This difference from 'reality' shows that some unrealistic things exist in the games simply to make them more fun.
Oh, also, the MP7 in HL2 does have two barrels. the lower one is slightly larger, to fire the small grenades.
Real:
HL2:
Note the lower, thicker secondary barrel
The grenades themselves are shown as larger than they 'actually' are, for gameplay purposes: making them easier to see/pick up/ dodge, etc.
That's another example of a slight visual change made to simplify gameplay, in spite of realism.
Conclusion: Gordon doesn't need to wear a helmet, and since he is shown without one in every game, (and valve's official stance is apparently that he doesn't wear one, judging from concept art) it's most likely that he does not wear one.
If believing he does have a removable helmet makes the game more realistic for you, however, your opinion is entirely valid based on the evidence at hand. Just less likely, overall.
They didn't show him with a long jump module
Edit:
I think Gordon wears a helmet and maybe takes it off sometimes, like at BME. I know there's no evidence for theat so don't tell me there isn't.